Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
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17 changed files with 176 additions and 131 deletions
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@ -5,17 +5,21 @@
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public ThreadedProgram Threaded { get; set; }
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private byte[] _data;
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private bool _hasFragmentShader;
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private ShaderInfo _info;
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public BinaryProgramRequest(ThreadedProgram program, byte[] data)
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public BinaryProgramRequest(ThreadedProgram program, byte[] data, bool hasFragmentShader, ShaderInfo info)
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{
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Threaded = program;
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_data = data;
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_hasFragmentShader = hasFragmentShader;
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_info = info;
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}
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public IProgram Create(IRenderer renderer)
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{
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return renderer.LoadProgramBinary(_data);
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return renderer.LoadProgramBinary(_data, _hasFragmentShader, _info);
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}
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}
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}
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@ -7,12 +7,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
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public ThreadedProgram Threaded { get; set; }
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private IShader[] _shaders;
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private ShaderInfo _info;
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public SourceProgramRequest(ThreadedProgram program, IShader[] shaders)
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public SourceProgramRequest(ThreadedProgram program, IShader[] shaders, ShaderInfo info)
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{
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Threaded = program;
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_shaders = shaders;
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_info = info;
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}
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public IProgram Create(IRenderer renderer)
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@ -24,7 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
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return threaded?.Base;
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}).ToArray();
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return renderer.CreateProgram(shaders);
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return renderer.CreateProgram(shaders, _info);
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}
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}
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}
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@ -268,10 +268,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return handle;
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}
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public IProgram CreateProgram(IShader[] shaders)
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public IProgram CreateProgram(IShader[] shaders, ShaderInfo info)
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{
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var program = new ThreadedProgram(this);
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SourceProgramRequest request = new SourceProgramRequest(program, shaders);
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SourceProgramRequest request = new SourceProgramRequest(program, shaders, info);
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Programs.Add(request);
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New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));
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@ -355,11 +355,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_baseRenderer.Initialize(logLevel);
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}
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public IProgram LoadProgramBinary(byte[] programBinary)
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public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
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{
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var program = new ThreadedProgram(this);
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BinaryProgramRequest request = new BinaryProgramRequest(program, programBinary);
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BinaryProgramRequest request = new BinaryProgramRequest(program, programBinary, hasFragmentShader, info);
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Programs.Add(request);
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New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));
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