Remove TranslatorConfig struct

This commit is contained in:
gdk 2019-11-19 11:41:45 -03:00 committed by Thog
parent 6a8ba6d600
commit 3ca675223a
7 changed files with 14 additions and 48 deletions

View file

@ -197,11 +197,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(code, translationConfig);
program = Translator.Translate(code, flags);
int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
@ -233,8 +231,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
int[] codeCached = null;
if (gpuVaA != 0)
@ -242,7 +238,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(codeA, codeB, translationConfig);
program = Translator.Translate(codeA, codeB, flags);
// TODO: We should also check "codeA" into account.
codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
@ -262,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(code, translationConfig);
program = Translator.Translate(code, flags);
codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();