Allow swizzles to match with "undefined" components (#1538)
* Add swizzle matching rules. Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float. Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct. * Fix this rule. * Update component counts for depth formats.
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7 changed files with 222 additions and 205 deletions
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@ -397,6 +397,49 @@ namespace Ryujinx.Graphics.Gpu.Image
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return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
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}
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/// <summary>
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/// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
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/// </summary>
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/// <param name="lhs">Texture information to compare</param>
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/// <param name="rhs">Texture information to compare with</param>
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/// <param name="swizzleLhs">Swizzle component for the first texture</param>
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/// <param name="swizzleRhs">Swizzle component for the second texture</param>
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/// <param name="component">Component index, starting at 0 for red</param>
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/// <returns>True if the swizzle components functionally match, false othersize</returns>
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private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
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{
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int lhsComponents = lhs.FormatInfo.Components;
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int rhsComponents = rhs.FormatInfo.Components;
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if (lhsComponents == 4 && rhsComponents == 4)
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{
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return swizzleLhs == swizzleRhs;
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}
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// Swizzles after the number of components a format defines are "undefined".
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// We allow these to not be equal under certain circumstances.
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// This can only happen when there are less than 4 components in a format.
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// It tends to happen when float depth textures are sampled.
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bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
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bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
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if (lhsDefined == rhsDefined)
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{
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// If both are undefined, return true. Otherwise just check if they're equal.
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return lhsDefined ? swizzleLhs == swizzleRhs : true;
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}
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else
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{
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SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
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SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
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// Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
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// For example, R___ matches R001, RGBA but not RBGA.
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return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
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}
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}
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/// <summary>
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/// Checks if the texture shader sampling parameters of two texture informations match.
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/// </summary>
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@ -406,10 +449,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
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{
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return lhs.DepthStencilMode == rhs.DepthStencilMode &&
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lhs.SwizzleR == rhs.SwizzleR &&
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lhs.SwizzleG == rhs.SwizzleG &&
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lhs.SwizzleB == rhs.SwizzleB &&
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lhs.SwizzleA == rhs.SwizzleA;
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SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) &&
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SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) &&
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SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) &&
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SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3);
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}
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/// <summary>
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