account/ns: Implement 13.0.0+ service calls (#2820)

This PR implements/stubs some missing calls introduced in recent firmware (13.0.0).

- `acc:u0 InitializeApplicationInfoV2` needed by ACNH.
- `aoc:u NotifyMountAddOnContent/NotifyUnmountAddOnContent/CheckAddOnContentMountStatus` checked by RE. Needed by ACNH.
- `IPurchaseEventManager PopPurchasedProductInfo` needed by Dying Light.

Now ACNH 2.0 update is fully playable, and Dying Light can boot further:
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Ac_K 2021-11-24 22:11:50 +01:00 committed by GitHub
parent 30b7aaefca
commit 3dcee8c437
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3 changed files with 68 additions and 1 deletions

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@ -25,7 +25,7 @@ namespace Ryujinx.HLE.HOS.Services.Ns.Aoc
context.Memory.Read(inBufferPosition, buffer);
// NOTE: Service use the pid to call arp:r GetApplicationLaunchProperty and store it in internal field.
// NOTE: Service uses the pid to call arp:r GetApplicationLaunchProperty and store it in internal field.
// Then it seems to use the buffer content and compare it with a stored linked instrusive list.
// Since we don't support purchase from eShop, we can stub it.
@ -47,5 +47,22 @@ namespace Ryujinx.HLE.HOS.Services.Ns.Aoc
return ResultCode.Success;
}
[CommandHipc(3)]
// PopPurchasedProductInfo(nn::ec::detail::PurchasedProductInfo)
public ResultCode PopPurchasedProductInfo(ServiceCtx context)
{
byte[] purchasedProductInfo = new byte[0x80];
context.ResponseData.Write(purchasedProductInfo);
// NOTE: Service finds info using internal array then convert it into nn::ec::detail::PurchasedProductInfo.
// Returns 0x320A4 if the internal array size is null.
// Since we don't support purchase from eShop, we can stub it.
Logger.Debug?.PrintStub(LogClass.ServiceNs); // NOTE: Uses Debug to avoid spamming.
return ResultCode.Success;
}
}
}