Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
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83 changed files with 3263 additions and 955 deletions
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@ -14,35 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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// TODO: Bindless texture support. For now we just return 0/do nothing.
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if (isBindless)
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{
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switch (texOp.Inst)
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{
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case Instruction.ImageStore:
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return "// imageStore(bindless)";
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case Instruction.ImageLoad:
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AggregateType componentType = texOp.Format.GetComponentType();
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NumberFormatter.TryFormat(0, componentType, out string imageConst);
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AggregateType outputType = texOp.GetVectorType(componentType);
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if ((outputType & AggregateType.ElementCountMask) != 0)
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{
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return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
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}
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return imageConst;
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default:
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return NumberFormatter.FormatInt(0);
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}
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}
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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var texCallBuilder = new StringBuilder();
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@ -70,21 +42,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore");
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}
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int srcIndex = isBindless ? 1 : 0;
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int srcIndex = 0;
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string Src(AggregateType type)
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{
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return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
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return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
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}
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = Src(AggregateType.S32);
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}
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string imageName = GetImageName(context.Properties, texOp, indexExpr);
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string imageName = GetImageName(context, texOp, ref srcIndex);
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texCallBuilder.Append('(');
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texCallBuilder.Append(imageName);
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@ -198,27 +163,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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AstTextureOperation texOp = (AstTextureOperation)operation;
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int coordsCount = texOp.Type.GetDimensions();
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int coordsIndex = 0;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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// TODO: Bindless texture support. For now we just return 0.
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if (isBindless)
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{
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return NumberFormatter.FormatFloat(0);
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}
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
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}
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string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
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int coordsIndex = isBindless || isIndexed ? 1 : 0;
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string samplerName = GetSamplerName(context, texOp, ref coordsIndex);
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string coordsExpr;
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@ -228,14 +175,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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for (int index = 0; index < coordsCount; index++)
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{
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elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
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elems[index] = GetSourceExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
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}
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coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
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}
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else
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{
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coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
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coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
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}
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return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
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@ -250,7 +197,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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@ -260,12 +206,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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bool colorIsVector = isGather || !isShadow;
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SamplerType type = texOp.Type & SamplerType.Mask;
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bool is2D = type == SamplerType.Texture2D;
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@ -286,24 +229,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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hasLodLevel = false;
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}
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// TODO: Bindless texture support. For now we just return 0.
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if (isBindless)
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{
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string scalarValue = NumberFormatter.FormatFloat(0);
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if (colorIsVector)
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{
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AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
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if ((outputType & AggregateType.ElementCountMask) != 0)
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{
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return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
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}
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}
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return scalarValue;
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}
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string texCall = intCoords ? "texelFetch" : "texture";
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if (isGather)
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@ -328,21 +253,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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texCall += "Offsets";
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}
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int srcIndex = isBindless ? 1 : 0;
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int srcIndex = 0;
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string Src(AggregateType type)
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{
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return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
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return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
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}
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = Src(AggregateType.S32);
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}
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string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
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string samplerName = GetSamplerName(context, texOp, ref srcIndex);
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texCall += "(" + samplerName;
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@ -512,6 +430,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Append(Src(AggregateType.S32));
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}
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bool colorIsVector = isGather || !isShadow;
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texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
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return texCall;
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@ -521,24 +441,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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int srcIndex = 0;
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// TODO: Bindless texture support. For now we just return 0.
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if (isBindless)
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{
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return NumberFormatter.FormatInt(0);
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}
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
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}
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string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
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string samplerName = GetSamplerName(context, texOp, ref srcIndex);
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return $"textureSamples({samplerName})";
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}
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@ -547,24 +452,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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int srcIndex = 0;
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// TODO: Bindless texture support. For now we just return 0.
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if (isBindless)
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{
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return NumberFormatter.FormatInt(0);
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}
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
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}
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string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
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string samplerName = GetSamplerName(context, texOp, ref srcIndex);
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if (texOp.Index == 3)
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{
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@ -578,9 +468,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (hasLod)
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{
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int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
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IAstNode lod = operation.GetSource(lodSrcIndex);
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string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
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IAstNode lod = operation.GetSource(srcIndex);
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string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, srcIndex));
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texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
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}
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@ -697,12 +586,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (storageKind == StorageKind.Input)
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{
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string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
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string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
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varName = $"gl_in[{expr}].{varName}";
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}
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else if (storageKind == StorageKind.Output)
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{
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string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
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string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
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varName = $"gl_out[{expr}].{varName}";
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}
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}
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@ -735,38 +624,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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else
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{
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varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
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varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]";
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}
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}
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if (isStore)
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{
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varType &= AggregateType.ElementTypeMask;
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varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
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varName = $"{varName} = {GetSourceExpr(context, operation.GetSource(srcIndex), varType)}";
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}
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return varName;
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}
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private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
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private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
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{
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string name = resourceDefinitions.Textures[texOp.Binding].Name;
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TextureDefinition definition = context.Properties.Textures[texOp.Binding];
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string name = definition.Name;
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if (texOp.Type.HasFlag(SamplerType.Indexed))
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if (definition.ArrayLength != 1)
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{
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name = $"{name}[{indexExpr}]";
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name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
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}
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return name;
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}
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private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
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private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
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{
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string name = resourceDefinitions.Images[texOp.Binding].Name;
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TextureDefinition definition = context.Properties.Images[texOp.Binding];
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string name = definition.Name;
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if (texOp.Type.HasFlag(SamplerType.Indexed))
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if (definition.ArrayLength != 1)
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{
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name = $"{name}[{indexExpr}]";
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name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
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}
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return name;
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