Add support for large sampler arrays on Vulkan (#6489)

* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
This commit is contained in:
gdkchan 2024-04-07 18:25:55 -03:00 committed by GitHub
parent 808803d97a
commit 3e6e0e4afa
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
83 changed files with 3263 additions and 955 deletions

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Vulkan
{
class DescriptorSetManager : IDisposable
{
public const uint MaxSets = 16;
public const uint MaxSets = 8;
public class DescriptorPoolHolder : IDisposable
{

View file

@ -14,6 +14,9 @@ namespace Ryujinx.Graphics.Vulkan
class DescriptorSetUpdater
{
private const ulong StorageBufferMaxMirrorable = 0x2000;
private const int ArrayGrowthSize = 16;
private record struct BufferRef
{
public Auto<DisposableBuffer> Buffer;
@ -65,6 +68,18 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private record struct ArrayRef<T>
{
public ShaderStage Stage;
public T Array;
public ArrayRef(ShaderStage stage, T array)
{
Stage = stage;
Array = array;
}
}
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly PipelineBase _pipeline;
@ -78,6 +93,9 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureBuffer[] _bufferImageRefs;
private readonly Format[] _bufferImageFormats;
private ArrayRef<TextureArray>[] _textureArrayRefs;
private ArrayRef<ImageArray>[] _imageArrayRefs;
private readonly DescriptorBufferInfo[] _uniformBuffers;
private readonly DescriptorBufferInfo[] _storageBuffers;
private readonly DescriptorImageInfo[] _textures;
@ -130,6 +148,9 @@ namespace Ryujinx.Graphics.Vulkan
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
_uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
_storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
_textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage];
@ -263,10 +284,18 @@ namespace Ryujinx.Graphics.Vulkan
{
if (segment.Type == ResourceType.TextureAndSampler)
{
for (int i = 0; i < segment.Count; i++)
if (!segment.IsArray)
{
ref var texture = ref _textureRefs[segment.Binding + i];
texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
for (int i = 0; i < segment.Count; i++)
{
ref var texture = ref _textureRefs[segment.Binding + i];
texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
}
}
else
{
PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
@ -275,10 +304,18 @@ namespace Ryujinx.Graphics.Vulkan
{
if (segment.Type == ResourceType.Image)
{
for (int i = 0; i < segment.Count; i++)
if (!segment.IsArray)
{
ref var image = ref _imageRefs[segment.Binding + i];
image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
for (int i = 0; i < segment.Count; i++)
{
ref var image = ref _imageRefs[segment.Binding + i];
image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
}
}
else
{
PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
@ -455,6 +492,58 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void SetTextureArray(CommandBufferScoped cbs, ShaderStage stage, int binding, ITextureArray array)
{
if (_textureArrayRefs.Length <= binding)
{
Array.Resize(ref _textureArrayRefs, binding + ArrayGrowthSize);
}
if (_textureArrayRefs[binding].Stage != stage || _textureArrayRefs[binding].Array != array)
{
if (_textureArrayRefs[binding].Array != null)
{
_textureArrayRefs[binding].Array.Bound = false;
}
if (array is TextureArray textureArray)
{
textureArray.Bound = true;
textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
}
_textureArrayRefs[binding] = new ArrayRef<TextureArray>(stage, array as TextureArray);
SignalDirty(DirtyFlags.Texture);
}
}
public void SetImageArray(CommandBufferScoped cbs, ShaderStage stage, int binding, IImageArray array)
{
if (_imageArrayRefs.Length <= binding)
{
Array.Resize(ref _imageArrayRefs, binding + ArrayGrowthSize);
}
if (_imageArrayRefs[binding].Stage != stage || _imageArrayRefs[binding].Array != array)
{
if (_imageArrayRefs[binding].Array != null)
{
_imageArrayRefs[binding].Array.Bound = false;
}
if (array is ImageArray imageArray)
{
imageArray.Bound = true;
imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
}
_imageArrayRefs[binding] = new ArrayRef<ImageArray>(stage, array as ImageArray);
SignalDirty(DirtyFlags.Image);
}
}
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)
@ -653,66 +742,94 @@ namespace Ryujinx.Graphics.Vulkan
}
else if (setIndex == PipelineBase.TextureSetIndex)
{
if (segment.Type != ResourceType.BufferTexture)
if (!segment.IsArray)
{
Span<DescriptorImageInfo> textures = _textures;
for (int i = 0; i < count; i++)
if (segment.Type != ResourceType.BufferTexture)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
Span<DescriptorImageInfo> textures = _textures;
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
for (int i = 0; i < count; i++)
{
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
}
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
}
tu.Push<DescriptorImageInfo>(textures[..count]);
}
else
{
Span<BufferView> bufferTextures = _bufferTextures;
tu.Push<DescriptorImageInfo>(textures[..count]);
for (int i = 0; i < count; i++)
{
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
}
tu.Push<BufferView>(bufferTextures[..count]);
}
}
else
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < count; i++)
if (segment.Type != ResourceType.BufferTexture)
{
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
tu.Push(_textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler));
}
else
{
tu.Push(_textureArrayRefs[binding].Array.GetBufferViews(cbs));
}
tu.Push<BufferView>(bufferTextures[..count]);
}
}
else if (setIndex == PipelineBase.ImageSetIndex)
{
if (segment.Type != ResourceType.BufferImage)
if (!segment.IsArray)
{
Span<DescriptorImageInfo> images = _images;
for (int i = 0; i < count; i++)
if (segment.Type != ResourceType.BufferImage)
{
images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
}
Span<DescriptorImageInfo> images = _images;
tu.Push<DescriptorImageInfo>(images[..count]);
for (int i = 0; i < count; i++)
{
images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
}
tu.Push<DescriptorImageInfo>(images[..count]);
}
else
{
Span<BufferView> bufferImages = _bufferImages;
for (int i = 0; i < count; i++)
{
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
}
tu.Push<BufferView>(bufferImages[..count]);
}
}
else
{
Span<BufferView> bufferImages = _bufferImages;
for (int i = 0; i < count; i++)
if (segment.Type != ResourceType.BufferTexture)
{
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
tu.Push(_imageArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture));
}
else
{
tu.Push(_imageArrayRefs[binding].Array.GetBufferViews(cbs));
}
tu.Push<BufferView>(bufferImages[..count]);
}
}
}
@ -825,6 +942,16 @@ namespace Ryujinx.Graphics.Vulkan
AdvancePdSequence();
}
public void ForceTextureDirty()
{
SignalDirty(DirtyFlags.Texture);
}
public void ForceImageDirty()
{
SignalDirty(DirtyFlags.Image);
}
private static void SwapBuffer(BufferRef[] list, Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
{
for (int i = 0; i < list.Length; i++)

View file

@ -0,0 +1,179 @@
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Vulkan
{
class ImageArray : IImageArray
{
private readonly VulkanRenderer _gd;
private record struct TextureRef
{
public TextureStorage Storage;
public TextureView View;
public GAL.Format ImageFormat;
}
private readonly TextureRef[] _textureRefs;
private readonly TextureBuffer[] _bufferTextureRefs;
private readonly DescriptorImageInfo[] _textures;
private readonly BufferView[] _bufferTextures;
private HashSet<TextureStorage> _storages;
private int _cachedCommandBufferIndex;
private int _cachedSubmissionCount;
private readonly bool _isBuffer;
public bool Bound;
public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
{
_gd = gd;
if (isBuffer)
{
_bufferTextureRefs = new TextureBuffer[size];
_bufferTextures = new BufferView[size];
}
else
{
_textureRefs = new TextureRef[size];
_textures = new DescriptorImageInfo[size];
}
_storages = null;
_cachedCommandBufferIndex = -1;
_cachedSubmissionCount = 0;
_isBuffer = isBuffer;
}
public void SetFormats(int index, GAL.Format[] imageFormats)
{
for (int i = 0; i < imageFormats.Length; i++)
{
_textureRefs[index + i].ImageFormat = imageFormats[i];
}
SetDirty();
}
public void SetImages(int index, ITexture[] images)
{
for (int i = 0; i < images.Length; i++)
{
ITexture image = images[i];
if (image is TextureBuffer textureBuffer)
{
_bufferTextureRefs[index + i] = textureBuffer;
}
else if (image is TextureView view)
{
_textureRefs[index + i].Storage = view.Storage;
_textureRefs[index + i].View = view;
}
else if (!_isBuffer)
{
_textureRefs[index + i].Storage = null;
_textureRefs[index + i].View = default;
}
else
{
_bufferTextureRefs[index + i] = null;
}
}
SetDirty();
}
private void SetDirty()
{
_cachedCommandBufferIndex = -1;
_storages = null;
_gd.PipelineInternal.ForceImageDirty();
}
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
{
HashSet<TextureStorage> storages = _storages;
if (storages == null)
{
storages = new HashSet<TextureStorage>();
for (int index = 0; index < _textureRefs.Length; index++)
{
if (_textureRefs[index].Storage != null)
{
storages.Add(_textureRefs[index].Storage);
}
}
_storages = storages;
}
foreach (TextureStorage storage in storages)
{
storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
}
}
public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture)
{
int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
Span<DescriptorImageInfo> textures = _textures;
if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
{
return textures;
}
_cachedCommandBufferIndex = cbs.CommandBufferIndex;
_cachedSubmissionCount = submissionCount;
for (int i = 0; i < textures.Length; i++)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[i];
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
{
texture = textures[i - 1];
continue;
}
texture.ImageLayout = ImageLayout.General;
texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
}
}
return textures;
}
public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < bufferTextures.Length; i++)
{
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
}
return bufferTextures;
}
}
}

View file

@ -898,6 +898,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetImage(binding, image);
}
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
{
_descriptorSetUpdater.SetImageArray(Cbs, stage, binding, array);
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
if (buffer.Handle != BufferHandle.Null)
@ -1146,6 +1151,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
}
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
{
_descriptorSetUpdater.SetTextureArray(Cbs, stage, binding, array);
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
PauseTransformFeedbackInternal();
@ -1375,6 +1385,16 @@ namespace Ryujinx.Graphics.Vulkan
SignalCommandBufferChange();
}
public void ForceTextureDirty()
{
_descriptorSetUpdater.ForceTextureDirty();
}
public void ForceImageDirty()
{
_descriptorSetUpdater.ForceImageDirty();
}
public unsafe void TextureBarrier()
{
MemoryBarrier memoryBarrier = new()

View file

@ -8,14 +8,7 @@ namespace Ryujinx.Graphics.Vulkan
{
class PipelineLayoutCacheEntry
{
// Those were adjusted based on current descriptor usage and the descriptor counts usually used on pipeline layouts.
// It might be a good idea to tweak them again if those change, or maybe find a way to calculate an optimal value dynamically.
private const uint DefaultUniformBufferPoolCapacity = 19 * DescriptorSetManager.MaxSets;
private const uint DefaultStorageBufferPoolCapacity = 16 * DescriptorSetManager.MaxSets;
private const uint DefaultTexturePoolCapacity = 128 * DescriptorSetManager.MaxSets;
private const uint DefaultImagePoolCapacity = 8 * DescriptorSetManager.MaxSets;
private const int MaxPoolSizesPerSet = 2;
private const int MaxPoolSizesPerSet = 8;
private readonly VulkanRenderer _gd;
private readonly Device _device;
@ -24,6 +17,9 @@ namespace Ryujinx.Graphics.Vulkan
public PipelineLayout PipelineLayout { get; }
private readonly int[] _consumedDescriptorsPerSet;
private readonly DescriptorPoolSize[][] _poolSizes;
private readonly DescriptorSetManager _descriptorSetManager;
private readonly List<Auto<DescriptorSetCollection>>[][] _dsCache;
private List<Auto<DescriptorSetCollection>>[] _currentDsCache;
@ -65,6 +61,9 @@ namespace Ryujinx.Graphics.Vulkan
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
{
@ -76,6 +75,7 @@ namespace Ryujinx.Graphics.Vulkan
}
_consumedDescriptorsPerSet[setIndex] = count;
_poolSizes[setIndex] = GetDescriptorPoolSizes(poolSizes, setDescriptors[setIndex], DescriptorSetManager.MaxSets).ToArray();
}
if (usePushDescriptors)
@ -83,6 +83,8 @@ namespace Ryujinx.Graphics.Vulkan
_pdDescriptors = setDescriptors[0];
_pdTemplates = new();
}
_descriptorSetManager = new DescriptorSetManager(_device, setDescriptors.Count);
}
public void UpdateCommandBufferIndex(int commandBufferIndex)
@ -105,17 +107,12 @@ namespace Ryujinx.Graphics.Vulkan
int index = _dsCacheCursor[setIndex]++;
if (index == list.Count)
{
Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
poolSizes = GetDescriptorPoolSizes(poolSizes, setIndex);
int consumedDescriptors = _consumedDescriptorsPerSet[setIndex];
var dsc = _gd.DescriptorSetManager.AllocateDescriptorSet(
var dsc = _descriptorSetManager.AllocateDescriptorSet(
_gd.Api,
DescriptorSetLayouts[setIndex],
poolSizes,
_poolSizes[setIndex],
setIndex,
consumedDescriptors,
_consumedDescriptorsPerSet[setIndex],
false);
list.Add(dsc);
@ -127,28 +124,35 @@ namespace Ryujinx.Graphics.Vulkan
return list[index];
}
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, int setIndex)
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
{
int count = 1;
int count = 0;
switch (setIndex)
for (int index = 0; index < setDescriptor.Descriptors.Count; index++)
{
case PipelineBase.UniformSetIndex:
output[0] = new(DescriptorType.UniformBuffer, DefaultUniformBufferPoolCapacity);
break;
case PipelineBase.StorageSetIndex:
output[0] = new(DescriptorType.StorageBuffer, DefaultStorageBufferPoolCapacity);
break;
case PipelineBase.TextureSetIndex:
output[0] = new(DescriptorType.CombinedImageSampler, DefaultTexturePoolCapacity);
output[1] = new(DescriptorType.UniformTexelBuffer, DefaultTexturePoolCapacity);
count = 2;
break;
case PipelineBase.ImageSetIndex:
output[0] = new(DescriptorType.StorageImage, DefaultImagePoolCapacity);
output[1] = new(DescriptorType.StorageTexelBuffer, DefaultImagePoolCapacity);
count = 2;
break;
ResourceDescriptor descriptor = setDescriptor.Descriptors[index];
DescriptorType descriptorType = descriptor.Type.Convert();
bool found = false;
for (int poolSizeIndex = 0; poolSizeIndex < count; poolSizeIndex++)
{
if (output[poolSizeIndex].Type == descriptorType)
{
output[poolSizeIndex].DescriptorCount += (uint)descriptor.Count * multiplier;
found = true;
break;
}
}
if (!found)
{
output[count++] = new DescriptorPoolSize()
{
Type = descriptorType,
DescriptorCount = (uint)descriptor.Count,
};
}
}
return output[..count];
@ -206,6 +210,8 @@ namespace Ryujinx.Graphics.Vulkan
{
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
}
_descriptorSetManager.Dispose();
}
}

View file

@ -8,13 +8,15 @@ namespace Ryujinx.Graphics.Vulkan
public readonly int Count;
public readonly ResourceType Type;
public readonly ResourceStages Stages;
public readonly bool IsArray;
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages)
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
IsArray = isArray;
}
}
}

View file

@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
};
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages));
return this;
}

View file

@ -241,7 +241,9 @@ namespace Ryujinx.Graphics.Vulkan
if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
currentDescriptor.Type != descriptor.Type ||
currentDescriptor.Stages != descriptor.Stages)
currentDescriptor.Stages != descriptor.Stages ||
currentDescriptor.Count > 1 ||
descriptor.Count > 1)
{
if (currentCount != 0)
{
@ -249,7 +251,8 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages));
currentDescriptor.Stages,
currentDescriptor.Count > 1));
}
currentDescriptor = descriptor;
@ -267,7 +270,8 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages));
currentDescriptor.Stages,
currentDescriptor.Count > 1));
}
segments[setIndex] = currentSegments.ToArray();
@ -293,7 +297,9 @@ namespace Ryujinx.Graphics.Vulkan
if (currentUsage.Binding + currentCount != usage.Binding ||
currentUsage.Type != usage.Type ||
currentUsage.Stages != usage.Stages)
currentUsage.Stages != usage.Stages ||
currentUsage.ArrayLength > 1 ||
usage.ArrayLength > 1)
{
if (currentCount != 0)
{
@ -301,11 +307,12 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding,
currentCount,
currentUsage.Type,
currentUsage.Stages));
currentUsage.Stages,
currentUsage.ArrayLength > 1));
}
currentUsage = usage;
currentCount = 1;
currentCount = usage.ArrayLength;
}
else
{
@ -319,7 +326,8 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding,
currentCount,
currentUsage.Type,
currentUsage.Stages));
currentUsage.Stages,
currentUsage.ArrayLength > 1));
}
segments[setIndex] = currentSegments.ToArray();
@ -344,7 +352,13 @@ namespace Ryujinx.Graphics.Vulkan
if (segments != null && segments.Length > 0)
{
templates[setIndex] = new DescriptorSetTemplate(_gd, _device, segments, _plce, IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics, setIndex);
templates[setIndex] = new DescriptorSetTemplate(
_gd,
_device,
segments,
_plce,
IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics,
setIndex);
}
}

View file

@ -0,0 +1,194 @@
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Vulkan
{
class TextureArray : ITextureArray
{
private readonly VulkanRenderer _gd;
private struct TextureRef
{
public TextureStorage Storage;
public Auto<DisposableImageView> View;
public Auto<DisposableSampler> Sampler;
}
private readonly TextureRef[] _textureRefs;
private readonly TextureBuffer[] _bufferTextureRefs;
private readonly DescriptorImageInfo[] _textures;
private readonly BufferView[] _bufferTextures;
private HashSet<TextureStorage> _storages;
private int _cachedCommandBufferIndex;
private int _cachedSubmissionCount;
private readonly bool _isBuffer;
public bool Bound;
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
{
_gd = gd;
if (isBuffer)
{
_bufferTextureRefs = new TextureBuffer[size];
_bufferTextures = new BufferView[size];
}
else
{
_textureRefs = new TextureRef[size];
_textures = new DescriptorImageInfo[size];
}
_storages = null;
_cachedCommandBufferIndex = -1;
_cachedSubmissionCount = 0;
_isBuffer = isBuffer;
}
public void SetSamplers(int index, ISampler[] samplers)
{
for (int i = 0; i < samplers.Length; i++)
{
ISampler sampler = samplers[i];
if (sampler is SamplerHolder samplerHolder)
{
_textureRefs[index + i].Sampler = samplerHolder.GetSampler();
}
else
{
_textureRefs[index + i].Sampler = default;
}
}
SetDirty();
}
public void SetTextures(int index, ITexture[] textures)
{
for (int i = 0; i < textures.Length; i++)
{
ITexture texture = textures[i];
if (texture is TextureBuffer textureBuffer)
{
_bufferTextureRefs[index + i] = textureBuffer;
}
else if (texture is TextureView view)
{
_textureRefs[index + i].Storage = view.Storage;
_textureRefs[index + i].View = view.GetImageView();
}
else if (!_isBuffer)
{
_textureRefs[index + i].Storage = null;
_textureRefs[index + i].View = default;
}
else
{
_bufferTextureRefs[index + i] = null;
}
}
SetDirty();
}
private void SetDirty()
{
_cachedCommandBufferIndex = -1;
_storages = null;
_gd.PipelineInternal.ForceTextureDirty();
}
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
{
HashSet<TextureStorage> storages = _storages;
if (storages == null)
{
storages = new HashSet<TextureStorage>();
for (int index = 0; index < _textureRefs.Length; index++)
{
if (_textureRefs[index].Storage != null)
{
storages.Add(_textureRefs[index].Storage);
}
}
_storages = storages;
}
foreach (TextureStorage storage in storages)
{
storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
}
}
public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture, SamplerHolder dummySampler)
{
int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
Span<DescriptorImageInfo> textures = _textures;
if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
{
return textures;
}
_cachedCommandBufferIndex = cbs.CommandBufferIndex;
_cachedSubmissionCount = submissionCount;
for (int i = 0; i < textures.Length; i++)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[i];
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].Sampler == refs.Sampler)
{
texture = textures[i - 1];
continue;
}
texture.ImageLayout = ImageLayout.General;
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = dummySampler.GetSampler().Get(cbs).Value;
}
}
return textures;
}
public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < bufferTextures.Length; i++)
{
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, false) ?? default;
}
return bufferTextures;
}
}
}

View file

@ -48,7 +48,6 @@ namespace Ryujinx.Graphics.Vulkan
internal MemoryAllocator MemoryAllocator { get; private set; }
internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
internal CommandBufferPool CommandBufferPool { get; private set; }
internal DescriptorSetManager DescriptorSetManager { get; private set; }
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
internal BackgroundResources BackgroundResources { get; private set; }
internal Action<Action> InterruptAction { get; private set; }
@ -414,8 +413,6 @@ namespace Ryujinx.Graphics.Vulkan
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
DescriptorSetManager = new DescriptorSetManager(_device, PipelineBase.DescriptorSetLayouts);
PipelineLayoutCache = new PipelineLayoutCache();
BackgroundResources = new BackgroundResources(this, _device);
@ -507,6 +504,11 @@ namespace Ryujinx.Graphics.Vulkan
return BufferManager.CreateSparse(this, storageBuffers);
}
public IImageArray CreateImageArray(int size, bool isBuffer)
{
return new ImageArray(this, size, isBuffer);
}
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
{
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
@ -539,6 +541,11 @@ namespace Ryujinx.Graphics.Vulkan
return CreateTextureView(info);
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
return new TextureArray(this, size, isBuffer);
}
internal TextureView CreateTextureView(TextureCreateInfo info)
{
// This should be disposed when all views are destroyed.
@ -925,7 +932,6 @@ namespace Ryujinx.Graphics.Vulkan
HelperShader.Dispose();
_pipeline.Dispose();
BufferManager.Dispose();
DescriptorSetManager.Dispose();
PipelineLayoutCache.Dispose();
Barriers.Dispose();