Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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class DescriptorSetManager : IDisposable
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{
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public const uint MaxSets = 16;
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public const uint MaxSets = 8;
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public class DescriptorPoolHolder : IDisposable
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{
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