don't interrupt render pass before color clear

This commit is contained in:
Samuliak 2024-05-24 15:28:16 +02:00 committed by Isaac Marovitz
parent b475a44941
commit 3ec45f73f4
3 changed files with 26 additions and 15 deletions

View file

@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Metal
Texture target = _encoderStateManager.RenderTargets[index];
_helperShader.ClearColor(target, colors);
_helperShader.ClearColor(target, index, colors);
}
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)