amadeus: Update to REV11 (#3230)

This should implement all ABI changes from REV11 on 14.0.0

As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now.
The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
This commit is contained in:
Mary 2022-04-06 09:12:38 +02:00 committed by GitHub
parent 56c56aa34d
commit 3f4fb8f73a
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12 changed files with 358 additions and 28 deletions

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@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private const int FixedPointPrecision = 14;
public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId)
public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
{
Enabled = true;
NodeId = nodeId;
@ -63,6 +63,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
}
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update delay processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

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@ -63,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private Reverb3dParameter _parameter;
public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId)
public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
{
Enabled = true;
IsEffectEnabled = isEnabled;
@ -80,6 +80,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
}
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -194,7 +199,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (isSurround)
{
*((float*)outputBuffers[4] + sampleIndex) += (outputValues[4] + state.BackLeftDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
*((float*)outputBuffers[4] + sampleIndex) += (outputValues[4] + state.FrontCenterDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
}
}
}

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@ -66,7 +66,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private const int FixedPointPrecision = 14;
public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported)
public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
{
Enabled = true;
IsEffectEnabled = isEnabled;
@ -85,6 +85,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -214,7 +219,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (isSurround)
{
outputValues[4] += state.BackLeftDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
outputValues[4] += state.FrontCenterDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
}
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)

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@ -445,5 +445,39 @@ namespace Ryujinx.Audio.Renderer.Dsp
ToIntSlow(output, input, sampleCount);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices)
{
if (!isSupported && bufferIndices.Length == 6)
{
ushort backLeft = bufferIndices[2];
ushort backRight = bufferIndices[3];
ushort frontCenter = bufferIndices[4];
ushort lowFrequency = bufferIndices[5];
bufferIndices[2] = frontCenter;
bufferIndices[3] = lowFrequency;
bufferIndices[4] = backLeft;
bufferIndices[5] = backRight;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices)
{
if (isSupported && bufferIndices.Length == 6)
{
ushort frontCenter = bufferIndices[2];
ushort lowFrequency = bufferIndices[3];
ushort backLeft = bufferIndices[4];
ushort backRight = bufferIndices[5];
bufferIndices[2] = backLeft;
bufferIndices[3] = backRight;
bufferIndices[4] = frontCenter;
bufferIndices[5] = lowFrequency;
}
}
}
}

View file

@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public DecayDelay[] DecayDelays1 { get; }
public DecayDelay[] DecayDelays2 { get; }
public IDelayLine PreDelayLine { get; }
public IDelayLine BackLeftDelayLine { get; }
public IDelayLine FrontCenterDelayLine { get; }
public float DryGain { get; private set; }
public uint[] EarlyDelayTime { get; private set; }
public float PreviousPreDelayValue { get; set; }
@ -69,7 +69,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
}
PreDelayLine = new DelayLine3d(sampleRate, 400);
BackLeftDelayLine = new DelayLine3d(sampleRate, 5);
FrontCenterDelayLine = new DelayLine3d(sampleRate, 5);
UpdateParameter(ref parameter);
}

View file

@ -97,7 +97,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public DelayLine[] FdnDelayLines { get; }
public DecayDelay[] DecayDelays { get; }
public DelayLine PreDelayLine { get; }
public DelayLine BackLeftDelayLine { get; }
public DelayLine FrontCenterDelayLine { get; }
public uint[] EarlyDelayTime { get; }
public float[] EarlyGain { get; }
public uint PreDelayLineDelayTime { get; private set; }
@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
}
PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
BackLeftDelayLine = new DelayLine(sampleRate, 5.0f);
FrontCenterDelayLine = new DelayLine(sampleRate, 5.0f);
UpdateParameter(ref parameter);
}