amadeus: Update to REV11 (#3230)
This should implement all ABI changes from REV11 on 14.0.0 As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now. The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
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12 changed files with 358 additions and 28 deletions
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@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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public DecayDelay[] DecayDelays1 { get; }
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public DecayDelay[] DecayDelays2 { get; }
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public IDelayLine PreDelayLine { get; }
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public IDelayLine BackLeftDelayLine { get; }
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public IDelayLine FrontCenterDelayLine { get; }
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public float DryGain { get; private set; }
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public uint[] EarlyDelayTime { get; private set; }
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public float PreviousPreDelayValue { get; set; }
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@ -69,7 +69,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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}
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PreDelayLine = new DelayLine3d(sampleRate, 400);
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BackLeftDelayLine = new DelayLine3d(sampleRate, 5);
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FrontCenterDelayLine = new DelayLine3d(sampleRate, 5);
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UpdateParameter(ref parameter);
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}
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