Replace constant buffer access on shader with new Load instruction (#4646)
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fb27042e01
commit
402f05b8ef
42 changed files with 788 additions and 625 deletions
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@ -98,7 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Add(Instruction.ImageStore, GenerateImageStore);
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Add(Instruction.IsNan, GenerateIsNan);
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Add(Instruction.Load, GenerateLoad);
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Add(Instruction.LoadConstant, GenerateLoadConstant);
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Add(Instruction.LoadLocal, GenerateLoadLocal);
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Add(Instruction.LoadShared, GenerateLoadShared);
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Add(Instruction.LoadStorage, GenerateLoadStorage);
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@ -313,10 +312,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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for (int i = 0; i < args.Length; i++)
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{
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var operand = (AstOperand)operation.GetSource(i + 1);
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var operand = operation.GetSource(i + 1);
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if (i >= function.InArguments.Length)
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{
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args[i] = context.GetLocalPointer(operand);
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args[i] = context.GetLocalPointer((AstOperand)operand);
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}
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else
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{
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@ -867,68 +867,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return GenerateLoadOrStore(context, operation, isStore: false);
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}
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private static OperationResult GenerateLoadConstant(CodeGenContext context, AstOperation operation)
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{
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var src1 = operation.GetSource(0);
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var src2 = context.Get(AggregateType.S32, operation.GetSource(1));
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var i1 = context.Constant(context.TypeS32(), 0);
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var i2 = context.ShiftRightArithmetic(context.TypeS32(), src2, context.Constant(context.TypeS32(), 2));
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var i3 = context.BitwiseAnd(context.TypeS32(), src2, context.Constant(context.TypeS32(), 3));
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SpvInstruction value = null;
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if (context.Config.GpuAccessor.QueryHostHasVectorIndexingBug())
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{
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// Test for each component individually.
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for (int i = 0; i < 4; i++)
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{
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var component = context.Constant(context.TypeS32(), i);
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SpvInstruction elemPointer;
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if (context.UniformBuffersArray != null)
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{
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var ubVariable = context.UniformBuffersArray;
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var i0 = context.Get(AggregateType.S32, src1);
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elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i0, i1, i2, component);
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}
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else
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{
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var ubVariable = context.UniformBuffers[((AstOperand)src1).Value];
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elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i1, i2, component);
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}
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SpvInstruction newValue = context.Load(context.TypeFP32(), elemPointer);
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value = value != null ? context.Select(context.TypeFP32(), context.IEqual(context.TypeBool(), i3, component), newValue, value) : newValue;
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}
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}
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else
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{
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SpvInstruction elemPointer;
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if (context.UniformBuffersArray != null)
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{
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var ubVariable = context.UniformBuffersArray;
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var i0 = context.Get(AggregateType.S32, src1);
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elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i0, i1, i2, i3);
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}
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else
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{
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var ubVariable = context.UniformBuffers[((AstOperand)src1).Value];
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elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i1, i2, i3);
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}
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value = context.Load(context.TypeFP32(), elemPointer);
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}
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return new OperationResult(AggregateType.FP32, value);
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}
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private static OperationResult GenerateLoadLocal(CodeGenContext context, AstOperation operation)
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{
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return GenerateLoadLocalOrShared(context, operation, StorageClass.Private, context.LocalMemory);
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@ -1990,12 +1928,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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StorageKind storageKind = operation.StorageKind;
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SpvInstruction pointer;
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StorageClass storageClass;
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SpvInstruction baseObj;
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AggregateType varType;
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int srcIndex = 0;
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switch (storageKind)
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{
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case StorageKind.ConstantBuffer:
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if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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if (!(operation.GetSource(srcIndex) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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BufferDefinition buffer = context.Config.Properties.ConstantBuffers[bindingIndex.Value];
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StructureField field = buffer.Type.Fields[fieldIndex.Value];
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storageClass = StorageClass.Uniform;
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varType = field.Type & AggregateType.ElementTypeMask;
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baseObj = context.ConstantBuffers[bindingIndex.Value];
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break;
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case StorageKind.Input:
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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@ -2038,33 +1996,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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varType = context.Config.GetFragmentOutputColorType(location);
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}
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else if (ioVariable == IoVariable.FragmentOutputIsBgra)
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{
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var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeU32());
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var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 1), elemIndex);
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varType = AggregateType.U32;
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break;
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}
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else if (ioVariable == IoVariable.SupportBlockRenderScale)
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{
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var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
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var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 4), elemIndex);
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varType = AggregateType.FP32;
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break;
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}
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else if (ioVariable == IoVariable.SupportBlockViewInverse)
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{
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var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
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var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 2), elemIndex);
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varType = AggregateType.FP32;
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break;
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}
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else
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{
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(_, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
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@ -2072,55 +2003,57 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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varType &= AggregateType.ElementTypeMask;
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int inputsCount = (isStore ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
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var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
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storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
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var ioDefinition = new IoDefinition(storageKind, ioVariable, location, component);
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var dict = isPerPatch
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? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
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: (isOutput ? context.Outputs : context.Inputs);
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SpvInstruction baseObj = dict[ioDefinition];
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SpvInstruction e0, e1, e2;
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switch (inputsCount)
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{
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case 0:
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pointer = baseObj;
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break;
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case 1:
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e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0);
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break;
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case 2:
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e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1);
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break;
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case 3:
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e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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e2 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1, e2);
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break;
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default:
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var indexes = new SpvInstruction[inputsCount];
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int index = 0;
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for (; index < inputsCount; srcIndex++, index++)
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{
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indexes[index] = context.Get(AggregateType.S32, operation.GetSource(srcIndex));
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}
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pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, indexes);
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break;
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}
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baseObj = dict[ioDefinition];
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break;
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default:
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throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
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}
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int inputsCount = (isStore ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
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SpvInstruction e0, e1, e2;
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SpvInstruction pointer;
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switch (inputsCount)
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{
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case 0:
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pointer = baseObj;
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break;
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case 1:
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e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0);
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break;
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case 2:
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e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1);
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break;
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case 3:
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e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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e2 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
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pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1, e2);
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break;
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default:
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var indexes = new SpvInstruction[inputsCount];
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int index = 0;
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for (; index < inputsCount; srcIndex++, index++)
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{
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indexes[index] = context.Get(AggregateType.S32, operation.GetSource(srcIndex));
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}
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pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, indexes);
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break;
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}
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if (isStore)
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{
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context.Store(pointer, context.Get(varType, operation.GetSource(srcIndex)));
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