Replace constant buffer access on shader with new Load instruction (#4646)

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gdkchan 2023-05-20 16:19:26 -03:00 committed by GitHub
parent fb27042e01
commit 402f05b8ef
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42 changed files with 788 additions and 625 deletions

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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
{
RunOptimizationPasses(blocks);
RunOptimizationPasses(blocks, config);
int sbUseMask = 0;
int ubeUseMask = 0;
@ -31,10 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
// Run optimizations one last time to remove any code that is now optimizable after above passes.
RunOptimizationPasses(blocks);
RunOptimizationPasses(blocks, config);
}
private static void RunOptimizationPasses(BasicBlock[] blocks)
private static void RunOptimizationPasses(BasicBlock[] blocks, ShaderConfig config)
{
bool modified;
@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
ConstantFolding.RunPass(operation);
ConstantFolding.RunPass(config, operation);
Simplification.RunPass(operation);
if (DestIsLocalVar(operation))