amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
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24 changed files with 658 additions and 27 deletions
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@ -101,32 +101,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float inputCoefficient = Parameter.ReleaseCoefficient;
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if (sampleInputMax > state.DectectorAverage[channelIndex])
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if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
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{
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inputCoefficient = Parameter.AttackCoefficient;
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}
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state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
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float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
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float attenuation = 1.0f;
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if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
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if (detectorValue > Parameter.Threshold)
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{
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attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
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attenuation = Parameter.Threshold / detectorValue;
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}
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float outputCoefficient = Parameter.ReleaseCoefficient;
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if (state.CompressionGain[channelIndex] > attenuation)
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if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
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{
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outputCoefficient = Parameter.AttackCoefficient;
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}
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state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
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float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
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ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
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float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
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float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
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*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
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@ -144,7 +143,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
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statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
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statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], state.CompressionGain[channelIndex]);
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statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
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}
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}
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}
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