amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
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24 changed files with 658 additions and 27 deletions
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@ -1,3 +1,4 @@
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using System;
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@ -5,20 +6,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class LimiterState
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{
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public float[] DectectorAverage;
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public float[] CompressionGain;
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public ExponentialMovingAverage[] DetectorAverage;
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public ExponentialMovingAverage[] CompressionGainAverage;
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public float[] DelayedSampleBuffer;
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public int[] DelayedSampleBufferPosition;
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public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
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{
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DectectorAverage = new float[parameter.ChannelCount];
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CompressionGain = new float[parameter.ChannelCount];
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DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
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CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
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DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
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DelayedSampleBufferPosition = new int[parameter.ChannelCount];
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DectectorAverage.AsSpan().Fill(0.0f);
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CompressionGain.AsSpan().Fill(1.0f);
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DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
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CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
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DelayedSampleBufferPosition.AsSpan().Fill(0);
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DelayedSampleBuffer.AsSpan().Fill(0.0f);
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