Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
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111 changed files with 5262 additions and 4020 deletions
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@ -13,17 +13,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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WriteThenAwaken = 1,
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}
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/// <summary>
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/// MME shadow RAM control mode.
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/// </summary>
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enum SetMmeShadowRamControlMode
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{
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MethodTrack = 0,
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MethodTrackWithFilter = 1,
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MethodPassthrough = 2,
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MethodReplay = 3,
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}
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/// <summary>
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/// Format of the destination texture.
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/// </summary>
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@ -506,7 +495,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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/// <summary>
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/// 2D class state.
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/// </summary>
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unsafe struct TwodClassState
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unsafe struct TwodClassState : IShadowState
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{
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#pragma warning disable CS0649
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public uint SetObject;
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