Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
This commit is contained in:
parent
b5190f1681
commit
40b21cc3c4
111 changed files with 5262 additions and 4020 deletions
|
@ -144,27 +144,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <returns>Current primitive topology</returns>
|
||||
public InputTopology QueryPrimitiveTopology()
|
||||
{
|
||||
switch (_context.Methods.Topology)
|
||||
return _state.Topology switch
|
||||
{
|
||||
case PrimitiveTopology.Points:
|
||||
return InputTopology.Points;
|
||||
case PrimitiveTopology.Lines:
|
||||
case PrimitiveTopology.LineLoop:
|
||||
case PrimitiveTopology.LineStrip:
|
||||
return InputTopology.Lines;
|
||||
case PrimitiveTopology.LinesAdjacency:
|
||||
case PrimitiveTopology.LineStripAdjacency:
|
||||
return InputTopology.LinesAdjacency;
|
||||
case PrimitiveTopology.Triangles:
|
||||
case PrimitiveTopology.TriangleStrip:
|
||||
case PrimitiveTopology.TriangleFan:
|
||||
return InputTopology.Triangles;
|
||||
case PrimitiveTopology.TrianglesAdjacency:
|
||||
case PrimitiveTopology.TriangleStripAdjacency:
|
||||
return InputTopology.TrianglesAdjacency;
|
||||
}
|
||||
|
||||
return InputTopology.Points;
|
||||
PrimitiveTopology.Points => InputTopology.Points,
|
||||
PrimitiveTopology.Lines or
|
||||
PrimitiveTopology.LineLoop or
|
||||
PrimitiveTopology.LineStrip => InputTopology.Lines,
|
||||
PrimitiveTopology.LinesAdjacency or
|
||||
PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency,
|
||||
PrimitiveTopology.Triangles or
|
||||
PrimitiveTopology.TriangleStrip or
|
||||
PrimitiveTopology.TriangleFan => InputTopology.Triangles,
|
||||
PrimitiveTopology.TrianglesAdjacency or
|
||||
PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
|
||||
_ => InputTopology.Points,
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue