vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them. To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate. - `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does. - `vi:u/vi:m/vi:s` GetDisplayService are now accurate. - `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented. - Some other calls are cleaned or have extra checks accordingly to RE. Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing. * just use _openedDisplayInfo.Remove() * use context.Memory.Fill() * fix some casting * remove unneeded comment * cleanup * uses TryAdd * displayId > ulong * GetDisplayResolution > ulong * UL
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@ -9,6 +9,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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InvalidArguments = (1 << ErrorCodeShift) | ModuleId,
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InvalidLayerSize = (4 << ErrorCodeShift) | ModuleId,
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InvalidScalingMode = (6 << ErrorCodeShift) | ModuleId
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InvalidRange = (5 << ErrorCodeShift) | ModuleId,
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InvalidScalingMode = (6 << ErrorCodeShift) | ModuleId,
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InvalidValue = (7 << ErrorCodeShift) | ModuleId,
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AlreadyOpened = (9 << ErrorCodeShift) | ModuleId
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}
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}
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