[Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Add trailing commas * Fix naming and formatting issues
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parent
981e0c082d
commit
40daca5684
9 changed files with 218 additions and 208 deletions
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@ -28,6 +28,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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@ -57,7 +58,7 @@ namespace Ryujinx.Headless.SDL2
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private static bool _enableKeyboard;
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private static bool _enableMouse;
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private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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static void Main(string[] args)
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{
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@ -67,10 +68,10 @@ namespace Ryujinx.Headless.SDL2
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if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
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{
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AutoResetEvent invoked = new AutoResetEvent(false);
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AutoResetEvent invoked = new(false);
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// MacOS must perform SDL polls from the main thread.
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Ryujinx.SDL2.Common.SDL2Driver.MainThreadDispatcher = (Action action) =>
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SDL2Driver.MainThreadDispatcher = action =>
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{
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invoked.Reset();
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@ -140,53 +141,53 @@ namespace Ryujinx.Headless.SDL2
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{
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config = new StandardKeyboardInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.WindowKeyboard,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.WindowKeyboard,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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{
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DpadUp = Key.Up,
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DpadDown = Key.Down,
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DpadLeft = Key.Left,
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DpadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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DpadUp = Key.Up,
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DpadDown = Key.Down,
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DpadLeft = Key.Left,
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DpadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
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LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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},
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RightJoycon = new RightJoyconCommonConfig<Key>
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RightJoycon = new RightJoyconCommonConfig<Key>
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{
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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RightJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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}
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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},
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};
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}
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else
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@ -195,72 +196,72 @@ namespace Ryujinx.Headless.SDL2
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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DpadUp = ConfigGamepadInputId.DpadUp,
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DpadDown = ConfigGamepadInputId.DpadDown,
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DpadLeft = ConfigGamepadInputId.DpadLeft,
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DpadRight = ConfigGamepadInputId.DpadRight,
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ButtonMinus = ConfigGamepadInputId.Minus,
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ButtonL = ConfigGamepadInputId.LeftShoulder,
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ButtonZl = ConfigGamepadInputId.LeftTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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DpadUp = ConfigGamepadInputId.DpadUp,
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DpadDown = ConfigGamepadInputId.DpadDown,
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DpadLeft = ConfigGamepadInputId.DpadLeft,
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DpadRight = ConfigGamepadInputId.DpadRight,
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ButtonMinus = ConfigGamepadInputId.Minus,
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ButtonL = ConfigGamepadInputId.LeftShoulder,
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ButtonZl = ConfigGamepadInputId.LeftTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Left,
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StickButton = ConfigGamepadInputId.LeftStick,
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Joystick = ConfigStickInputId.Left,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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Rotate90CW = false,
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Right,
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StickButton = ConfigGamepadInputId.RightStick,
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Joystick = ConfigStickInputId.Right,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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Rotate90CW = false,
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},
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Motion = new StandardMotionConfigController
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{
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MotionBackend = MotionInputBackendType.GamepadDriver,
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EnableMotion = true,
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Sensitivity = 100,
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Sensitivity = 100,
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GyroDeadzone = 1,
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},
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Rumble = new RumbleConfigController
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{
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StrongRumble = 1f,
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WeakRumble = 1f,
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EnableRumble = false
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}
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EnableRumble = false,
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},
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};
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}
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}
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@ -288,7 +289,7 @@ namespace Ryujinx.Headless.SDL2
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try
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{
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config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
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config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
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}
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catch (JsonException)
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{
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@ -310,7 +311,7 @@ namespace Ryujinx.Headless.SDL2
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{
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if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
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{
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controllerConfig.RangeLeft = 1.0f;
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controllerConfig.RangeLeft = 1.0f;
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controllerConfig.RangeRight = 1.0f;
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
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@ -387,7 +388,7 @@ namespace Ryujinx.Headless.SDL2
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_enableKeyboard = option.EnableKeyboard;
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_enableMouse = option.EnableMouse;
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void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
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@ -468,19 +469,12 @@ namespace Ryujinx.Headless.SDL2
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private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
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{
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string label;
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switch (state)
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string label = state switch
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{
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case LoadState ptcState:
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label = $"PTC : {current}/{total}";
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break;
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case ShaderCacheState shaderCacheState:
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label = $"Shaders : {current}/{total}";
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break;
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default:
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throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
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}
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LoadState => $"PTC : {current}/{total}",
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ShaderCacheState => $"Shaders : {current}/{total}",
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_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
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};
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Logger.Info?.Print(LogClass.Application, label);
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}
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@ -499,9 +493,9 @@ namespace Ryujinx.Headless.SDL2
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string preferredGpuId = string.Empty;
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Vk api = Vk.GetApi();
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if (!string.IsNullOrEmpty(options.PreferredGpuVendor))
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if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
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{
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string preferredGpuVendor = options.PreferredGpuVendor.ToLowerInvariant();
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string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
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var devices = VulkanRenderer.GetPhysicalDevices(api);
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foreach (var device in devices)
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vulkanWindow.GetRequiredInstanceExtensions,
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preferredGpuId);
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}
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else
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{
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return new OpenGLRenderer();
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}
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return new OpenGLRenderer();
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}
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
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renderer = new ThreadedRenderer(renderer);
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}
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HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
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_libHacHorizonManager,
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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new SDL2HardwareDeviceDriver(),
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options.ExpandRam ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
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window,
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options.SystemLanguage,
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options.SystemRegion,
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!options.DisableVsync,
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!options.DisableDockedMode,
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!options.DisablePtc,
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options.EnableInternetAccess,
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!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
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options.FsGlobalAccessLogMode,
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options.SystemTimeOffset,
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options.SystemTimeZone,
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options.MemoryManagerMode,
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options.IgnoreMissingServices,
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options.AspectRatio,
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options.AudioVolume,
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options.UseHypervisor ?? true,
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options.MultiplayerLanInterfaceId);
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HLEConfiguration configuration = new(_virtualFileSystem,
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_libHacHorizonManager,
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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new SDL2HardwareDeviceDriver(),
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options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
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window,
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options.SystemLanguage,
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options.SystemRegion,
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!options.DisableVSync,
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!options.DisableDockedMode,
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!options.DisablePTC,
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options.EnableInternetAccess,
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!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
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options.FsGlobalAccessLogMode,
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options.SystemTimeOffset,
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options.SystemTimeZone,
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options.MemoryManagerMode,
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options.IgnoreMissingServices,
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options.AspectRatio,
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options.AudioVolume,
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options.UseHypervisor ?? true,
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options.MultiplayerLanInterfaceId);
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return new Switch(configuration);
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}
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@ -713,4 +705,4 @@ namespace Ryujinx.Headless.SDL2
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return true;
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}
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}
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}
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}
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