[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
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33 changed files with 198 additions and 197 deletions
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@ -4,10 +4,10 @@ using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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struct FormatTable
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readonly struct FormatTable
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{
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private static FormatInfo[] _table;
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private static SizedInternalFormat[] _tableImage;
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private static readonly FormatInfo[] _table;
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private static readonly SizedInternalFormat[] _tableImage;
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static FormatTable()
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{
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@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.OpenGL
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_table = new FormatInfo[tableSize];
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_tableImage = new SizedInternalFormat[tableSize];
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#pragma warning disable IDE0055 // Disable formatting
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Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte));
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Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte));
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Add(Format.R8Uint, new FormatInfo(1, false, false, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
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@ -200,6 +201,7 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.R10G10B10A2Unorm, (SizedInternalFormat)All.Rgb10A2);
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Add(Format.R10G10B10A2Uint, (SizedInternalFormat)All.Rgb10A2ui);
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Add(Format.R11G11B10Float, (SizedInternalFormat)All.R11fG11fB10f);
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#pragma warning restore IDE0055
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}
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private static void Add(Format format, FormatInfo info)
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