[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
This commit is contained in:
TSRBerry 2023-06-28 18:10:55 +02:00 committed by GitHub
parent 9288ffd26d
commit 40f2bd37e3
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 198 additions and 197 deletions

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@ -11,10 +11,10 @@ namespace Ryujinx.Graphics.OpenGL
{
class PersistentBuffers : IDisposable
{
private PersistentBuffer _main = new PersistentBuffer();
private PersistentBuffer _background = new PersistentBuffer();
private readonly PersistentBuffer _main = new();
private readonly PersistentBuffer _background = new();
private Dictionary<BufferHandle, IntPtr> _maps = new Dictionary<BufferHandle, IntPtr>();
private readonly Dictionary<BufferHandle, IntPtr> _maps = new();
public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.OpenGL
return _dataMap;
}
private void Sync()
private static void Sync()
{
GL.MemoryBarrier(MemoryBarrierFlags.ClientMappedBufferBarrierBit);
@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL
Sync();
return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size).Slice(offset);
return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size)[offset..];
}
public unsafe ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)