[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
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33 changed files with 198 additions and 197 deletions
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL
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private const int DisposedLiveFrames = 2;
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private readonly object _lock = new();
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private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>();
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private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new();
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/// <summary>
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/// Add a texture that is not being used anymore to the resource pool to be used later.
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@ -32,8 +32,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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lock (_lock)
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{
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List<DisposedTexture> list;
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if (!_textures.TryGetValue(view.Info, out list))
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if (!_textures.TryGetValue(view.Info, out List<DisposedTexture> list))
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{
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list = new List<DisposedTexture>();
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_textures.Add(view.Info, list);
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@ -59,8 +58,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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lock (_lock)
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{
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List<DisposedTexture> list;
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if (!_textures.TryGetValue(info, out list))
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if (!_textures.TryGetValue(info, out List<DisposedTexture> list))
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{
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return null;
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}
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