Migrate friends service to new IPC (#6174)
* Migrate friends service to new IPC * Add a note that the pointer buffer size and domain counts are wrong * Wrong length * Format whitespace * PR feedback * Fill in structs from PR feedback * Missed that one * Somehow forgot to save that one * Fill in enums from PR review * Language enum, NotificationTime * Format whitespace * Fix the warning
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148 changed files with 3026 additions and 832 deletions
49
src/Ryujinx.Horizon/Friends/FriendsIpcServer.cs
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src/Ryujinx.Horizon/Friends/FriendsIpcServer.cs
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using Ryujinx.Horizon.Sdk.Sf.Hipc;
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using Ryujinx.Horizon.Sdk.Sm;
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namespace Ryujinx.Horizon.Friends
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{
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class FriendsIpcServer
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{
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private const int MaxSessionsCount = 8;
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private const int TotalMaxSessionsCount = MaxSessionsCount * 5;
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private const int PointerBufferSize = 0xA00;
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private const int MaxDomains = 64;
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private const int MaxDomainObjects = 16;
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private const int MaxPortsCount = 5;
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private static readonly ManagerOptions _managerOptions = new(PointerBufferSize, MaxDomains, MaxDomainObjects, false);
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private SmApi _sm;
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private FriendsServerManager _serverManager;
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public void Initialize()
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{
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HeapAllocator allocator = new();
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_sm = new SmApi();
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_sm.Initialize().AbortOnFailure();
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_serverManager = new FriendsServerManager(allocator, _sm, MaxPortsCount, _managerOptions, TotalMaxSessionsCount);
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#pragma warning disable IDE0055 // Disable formatting
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_serverManager.RegisterServer((int)FriendsPortIndex.Admin, ServiceName.Encode("friend:a"), MaxSessionsCount);
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_serverManager.RegisterServer((int)FriendsPortIndex.User, ServiceName.Encode("friend:u"), MaxSessionsCount);
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_serverManager.RegisterServer((int)FriendsPortIndex.Viewer, ServiceName.Encode("friend:v"), MaxSessionsCount);
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_serverManager.RegisterServer((int)FriendsPortIndex.Manager, ServiceName.Encode("friend:m"), MaxSessionsCount);
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_serverManager.RegisterServer((int)FriendsPortIndex.System, ServiceName.Encode("friend:s"), MaxSessionsCount);
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#pragma warning restore IDE0055
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}
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public void ServiceRequests()
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{
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_serverManager.ServiceRequests();
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}
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public void Shutdown()
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{
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_serverManager.Dispose();
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}
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}
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}
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