Avalonia - Misc changes to UX (#3643)

* Change navbar from compact to default and force text overflow globally

* Fix settings window

* Fix right stick control alignment

* Initialize value and add logging for SDL IDs

* Fix alignment of setting text and improve borders

* Clean up padding and size of buttons on controller settings

* Fix right side trigger alignment and correct styling

* Revert axaml alignment

* Fix alignment of volume widget

* Fix timezone autocompletebox dropdown height

* MainWindow: Line up volume status bar item

* Remove margins and add padding to volume widget

* Make volume text localizable.

Co-authored-by: merry <git@mary.rs>
This commit is contained in:
MutantAura 2022-09-19 20:04:22 +01:00 committed by GitHub
parent 0cb1e926b5
commit 41790aa743
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 133 additions and 86 deletions

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@ -43,6 +43,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
private PlayerIndex _playerId;
private int _controller;
private int _controllerNumber = 0;
private string _controllerImage;
private int _device;
private object _configuration;
@ -439,6 +440,14 @@ namespace Ryujinx.Ava.Ui.ViewModels
return str;
}
private static string GetShortGamepadId(string str)
{
const string Hyphen = "-";
const int Offset = 1;
return str.Substring(str.IndexOf(Hyphen) + Offset);
}
public void LoadDevices()
{
lock (Devices)
@ -451,9 +460,11 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
if (gamepad != null)
{
Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)} ({id})"));
Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)}"));
}
}
@ -461,12 +472,21 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
using IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
if (gamepad != null)
{
Devices.Add((DeviceType.Controller, id, $"{GetShortGamepadName(gamepad.Name)} ({id})"));
if (Devices.Any(controller => GetShortGamepadId(controller.Id) == GetShortGamepadId(gamepad.Id)))
{
_controllerNumber++;
}
Devices.Add((DeviceType.Controller, id, $"{GetShortGamepadName(gamepad.Name)} ({_controllerNumber})"));
}
}
_controllerNumber = 0;
DeviceList.AddRange(Devices.Select(x => x.Name));
Device = Math.Min(Device, DeviceList.Count);
}