Scale texture resolution before sending to backend (#1646)

* Work

* Propagate scale factor to copy temp. Not really needed, just here for consistency

* PR feedback
This commit is contained in:
gdkchan 2020-10-29 18:57:34 -03:00 committed by GitHub
parent 780c7530d6
commit 423da5cc91
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 47 additions and 52 deletions

View file

@ -37,9 +37,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
GL.BindTexture(target, Handle);
int width = (int)Math.Ceiling(Info.Width * ScaleFactor);
int height = (int)Math.Ceiling(Info.Height * ScaleFactor);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
SizedInternalFormat internalFormat;
@ -60,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget1d.Texture1D,
Info.Levels,
internalFormat,
width);
Info.Width);
break;
case Target.Texture1DArray:
@ -68,8 +65,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.Texture1DArray,
Info.Levels,
internalFormat,
width,
height);
Info.Width,
Info.Height);
break;
case Target.Texture2D:
@ -77,8 +74,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.Texture2D,
Info.Levels,
internalFormat,
width,
height);
Info.Width,
Info.Height);
break;
case Target.Texture2DArray:
@ -86,8 +83,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget3d.Texture2DArray,
Info.Levels,
internalFormat,
width,
height,
Info.Width,
Info.Height,
Info.Depth);
break;
@ -96,8 +93,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTargetMultisample2d.Texture2DMultisample,
Info.Samples,
internalFormat,
width,
height,
Info.Width,
Info.Height,
true);
break;
@ -106,8 +103,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTargetMultisample3d.Texture2DMultisampleArray,
Info.Samples,
internalFormat,
width,
height,
Info.Width,
Info.Height,
Info.Depth,
true);
break;
@ -117,8 +114,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget3d.Texture3D,
Info.Levels,
internalFormat,
width,
height,
Info.Width,
Info.Height,
Info.Depth);
break;
@ -127,8 +124,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.TextureCubeMap,
Info.Levels,
internalFormat,
width,
height);
Info.Width,
Info.Height);
break;
case Target.CubemapArray:
@ -136,8 +133,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
(TextureTarget3d)All.TextureCubeMapArray,
Info.Levels,
internalFormat,
width,
height,
Info.Width,
Info.Height,
Info.Depth);
break;