Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
This commit is contained in:
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7cb6fd8090
commit
42dc925c3d
11 changed files with 313 additions and 268 deletions
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@ -6,32 +6,32 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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static partial class ShaderDecode
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{
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public static void Bfe_C(ShaderIrBlock Block, long OpCode)
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public static void Bfe_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitBfe(Block, OpCode, ShaderOper.CR);
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}
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public static void Bfe_I(ShaderIrBlock Block, long OpCode)
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public static void Bfe_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitBfe(Block, OpCode, ShaderOper.Imm);
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}
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public static void Bfe_R(ShaderIrBlock Block, long OpCode)
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public static void Bfe_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitBfe(Block, OpCode, ShaderOper.RR);
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}
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public static void Fadd_C(ShaderIrBlock Block, long OpCode)
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public static void Fadd_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFadd(Block, OpCode, ShaderOper.CR);
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}
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public static void Fadd_I(ShaderIrBlock Block, long OpCode)
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public static void Fadd_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFadd(Block, OpCode, ShaderOper.Immf);
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}
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public static void Fadd_I32(ShaderIrBlock Block, long OpCode)
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public static void Fadd_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImmf32_20(OpCode);
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@ -49,47 +49,47 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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public static void Fadd_R(ShaderIrBlock Block, long OpCode)
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public static void Fadd_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFadd(Block, OpCode, ShaderOper.RR);
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}
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public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
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public static void Ffma_CR(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFfma(Block, OpCode, ShaderOper.CR);
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}
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public static void Ffma_I(ShaderIrBlock Block, long OpCode)
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public static void Ffma_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFfma(Block, OpCode, ShaderOper.Immf);
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}
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public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
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public static void Ffma_RC(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFfma(Block, OpCode, ShaderOper.RC);
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}
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public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
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public static void Ffma_RR(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFfma(Block, OpCode, ShaderOper.RR);
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}
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public static void Fmnmx_C(ShaderIrBlock Block, long OpCode)
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public static void Fmnmx_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFmnmx(Block, OpCode, ShaderOper.CR);
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}
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public static void Fmnmx_I(ShaderIrBlock Block, long OpCode)
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public static void Fmnmx_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFmnmx(Block, OpCode, ShaderOper.Immf);
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}
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public static void Fmnmx_R(ShaderIrBlock Block, long OpCode)
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public static void Fmnmx_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFmnmx(Block, OpCode, ShaderOper.RR);
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}
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public static void Fmul_I32(ShaderIrBlock Block, long OpCode)
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public static void Fmul_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImmf32_20(OpCode);
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@ -99,62 +99,62 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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public static void Fmul_C(ShaderIrBlock Block, long OpCode)
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public static void Fmul_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFmul(Block, OpCode, ShaderOper.CR);
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}
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public static void Fmul_I(ShaderIrBlock Block, long OpCode)
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public static void Fmul_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFmul(Block, OpCode, ShaderOper.Immf);
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}
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public static void Fmul_R(ShaderIrBlock Block, long OpCode)
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public static void Fmul_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFmul(Block, OpCode, ShaderOper.RR);
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}
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public static void Fset_C(ShaderIrBlock Block, long OpCode)
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public static void Fset_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFset(Block, OpCode, ShaderOper.CR);
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}
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public static void Fset_I(ShaderIrBlock Block, long OpCode)
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public static void Fset_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFset(Block, OpCode, ShaderOper.Immf);
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}
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public static void Fset_R(ShaderIrBlock Block, long OpCode)
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public static void Fset_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFset(Block, OpCode, ShaderOper.RR);
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}
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public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
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public static void Fsetp_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFsetp(Block, OpCode, ShaderOper.CR);
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}
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public static void Fsetp_I(ShaderIrBlock Block, long OpCode)
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public static void Fsetp_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFsetp(Block, OpCode, ShaderOper.Immf);
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}
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public static void Fsetp_R(ShaderIrBlock Block, long OpCode)
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public static void Fsetp_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitFsetp(Block, OpCode, ShaderOper.RR);
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}
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public static void Iadd_C(ShaderIrBlock Block, long OpCode)
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public static void Iadd_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIadd(Block, OpCode, ShaderOper.CR);
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}
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public static void Iadd_I(ShaderIrBlock Block, long OpCode)
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public static void Iadd_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIadd(Block, OpCode, ShaderOper.Imm);
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}
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public static void Iadd_I32(ShaderIrBlock Block, long OpCode)
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public static void Iadd_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImm32_20(OpCode);
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@ -168,42 +168,42 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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public static void Iadd_R(ShaderIrBlock Block, long OpCode)
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public static void Iadd_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIadd(Block, OpCode, ShaderOper.RR);
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}
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public static void Iadd3_C(ShaderIrBlock Block, long OpCode)
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public static void Iadd3_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIadd3(Block, OpCode, ShaderOper.CR);
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}
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public static void Iadd3_I(ShaderIrBlock Block, long OpCode)
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public static void Iadd3_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIadd3(Block, OpCode, ShaderOper.Imm);
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}
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public static void Iadd3_R(ShaderIrBlock Block, long OpCode)
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public static void Iadd3_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIadd3(Block, OpCode, ShaderOper.RR);
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}
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public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
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public static void Imnmx_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitImnmx(Block, OpCode, ShaderOper.CR);
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}
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public static void Imnmx_I(ShaderIrBlock Block, long OpCode)
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public static void Imnmx_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitImnmx(Block, OpCode, ShaderOper.Imm);
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}
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public static void Imnmx_R(ShaderIrBlock Block, long OpCode)
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public static void Imnmx_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitImnmx(Block, OpCode, ShaderOper.RR);
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}
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public static void Ipa(ShaderIrBlock Block, long OpCode)
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public static void Ipa(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperAbuf28(OpCode);
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ShaderIrNode OperB = GetOperGpr20 (OpCode);
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@ -213,52 +213,52 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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public static void Iscadd_C(ShaderIrBlock Block, long OpCode)
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public static void Iscadd_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIscadd(Block, OpCode, ShaderOper.CR);
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}
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public static void Iscadd_I(ShaderIrBlock Block, long OpCode)
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public static void Iscadd_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIscadd(Block, OpCode, ShaderOper.Imm);
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}
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public static void Iscadd_R(ShaderIrBlock Block, long OpCode)
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public static void Iscadd_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIscadd(Block, OpCode, ShaderOper.RR);
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}
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public static void Iset_C(ShaderIrBlock Block, long OpCode)
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public static void Iset_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIset(Block, OpCode, ShaderOper.CR);
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}
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public static void Iset_I(ShaderIrBlock Block, long OpCode)
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public static void Iset_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIset(Block, OpCode, ShaderOper.Imm);
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}
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public static void Iset_R(ShaderIrBlock Block, long OpCode)
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public static void Iset_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIset(Block, OpCode, ShaderOper.RR);
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}
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public static void Isetp_C(ShaderIrBlock Block, long OpCode)
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public static void Isetp_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIsetp(Block, OpCode, ShaderOper.CR);
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}
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public static void Isetp_I(ShaderIrBlock Block, long OpCode)
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public static void Isetp_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIsetp(Block, OpCode, ShaderOper.Imm);
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}
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public static void Isetp_R(ShaderIrBlock Block, long OpCode)
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public static void Isetp_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitIsetp(Block, OpCode, ShaderOper.RR);
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}
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public static void Lop_I32(ShaderIrBlock Block, long OpCode)
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public static void Lop_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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int SubOp = (int)(OpCode >> 53) & 3;
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@ -292,22 +292,22 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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}
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public static void Lop_C(ShaderIrBlock Block, long OpCode)
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public static void Lop_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitLop(Block, OpCode, ShaderOper.CR);
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}
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public static void Lop_I(ShaderIrBlock Block, long OpCode)
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public static void Lop_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitLop(Block, OpCode, ShaderOper.Imm);
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}
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public static void Lop_R(ShaderIrBlock Block, long OpCode)
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public static void Lop_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitLop(Block, OpCode, ShaderOper.RR);
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}
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public static void Mufu(ShaderIrBlock Block, long OpCode)
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public static void Mufu(ShaderIrBlock Block, long OpCode, long Position)
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{
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int SubOp = (int)(OpCode >> 20) & 0xf;
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@ -336,7 +336,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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public static void Psetp(ShaderIrBlock Block, long OpCode)
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public static void Psetp(ShaderIrBlock Block, long OpCode, long Position)
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{
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bool NegA = ((OpCode >> 15) & 1) != 0;
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bool NegB = ((OpCode >> 32) & 1) != 0;
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@ -390,47 +390,47 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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}
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public static void Rro_C(ShaderIrBlock Block, long OpCode)
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public static void Rro_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitRro(Block, OpCode, ShaderOper.CR);
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}
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public static void Rro_I(ShaderIrBlock Block, long OpCode)
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public static void Rro_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitRro(Block, OpCode, ShaderOper.Immf);
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}
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public static void Rro_R(ShaderIrBlock Block, long OpCode)
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public static void Rro_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitRro(Block, OpCode, ShaderOper.RR);
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}
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public static void Shl_C(ShaderIrBlock Block, long OpCode)
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public static void Shl_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
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}
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public static void Shl_I(ShaderIrBlock Block, long OpCode)
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public static void Shl_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
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}
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public static void Shl_R(ShaderIrBlock Block, long OpCode)
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public static void Shl_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
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}
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public static void Shr_C(ShaderIrBlock Block, long OpCode)
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public static void Shr_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
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}
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public static void Shr_I(ShaderIrBlock Block, long OpCode)
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public static void Shr_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
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}
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public static void Shr_R(ShaderIrBlock Block, long OpCode)
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public static void Shr_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
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}
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@ -442,7 +442,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
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}
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public static void Vmad(ShaderIrBlock Block, long OpCode)
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public static void Vmad(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8(OpCode);
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@ -477,22 +477,22 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
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}
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public static void Xmad_CR(ShaderIrBlock Block, long OpCode)
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public static void Xmad_CR(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitXmad(Block, OpCode, ShaderOper.CR);
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}
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public static void Xmad_I(ShaderIrBlock Block, long OpCode)
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public static void Xmad_I(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitXmad(Block, OpCode, ShaderOper.Imm);
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}
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public static void Xmad_RC(ShaderIrBlock Block, long OpCode)
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public static void Xmad_RC(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitXmad(Block, OpCode, ShaderOper.RC);
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}
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public static void Xmad_RR(ShaderIrBlock Block, long OpCode)
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public static void Xmad_RR(ShaderIrBlock Block, long OpCode, long Position)
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{
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EmitXmad(Block, OpCode, ShaderOper.RR);
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}
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