Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
This commit is contained in:
parent
7cb6fd8090
commit
42dc925c3d
11 changed files with 313 additions and 268 deletions
|
@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{ RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
|
||||
};
|
||||
|
||||
public static void Ld_A(ShaderIrBlock Block, long OpCode)
|
||||
public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
public static void Ld_C(ShaderIrBlock Block, long OpCode)
|
||||
public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
int CbufPos = (int)(OpCode >> 22) & 0x3fff;
|
||||
int CbufIndex = (int)(OpCode >> 36) & 0x1f;
|
||||
|
@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
public static void St_A(ShaderIrBlock Block, long OpCode)
|
||||
public static void St_A(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
|
||||
|
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
public static void Texq(ShaderIrBlock Block, long OpCode)
|
||||
public static void Texq(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
ShaderIrNode OperD = GetOperGpr0(OpCode);
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
|
@ -132,12 +132,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
|
||||
}
|
||||
|
||||
public static void Tex(ShaderIrBlock Block, long OpCode)
|
||||
public static void Tex(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
EmitTex(Block, OpCode, GprHandle: false);
|
||||
}
|
||||
|
||||
public static void Tex_B(ShaderIrBlock Block, long OpCode)
|
||||
public static void Tex_B(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
EmitTex(Block, OpCode, GprHandle: true);
|
||||
}
|
||||
|
@ -202,12 +202,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
public static void Texs(ShaderIrBlock Block, long OpCode)
|
||||
public static void Texs(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
EmitTexs(Block, OpCode, ShaderIrInst.Texs);
|
||||
}
|
||||
|
||||
public static void Tlds(ShaderIrBlock Block, long OpCode)
|
||||
public static void Tlds(ShaderIrBlock Block, long OpCode, long Position)
|
||||
{
|
||||
EmitTexs(Block, OpCode, ShaderIrInst.Txlf);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue