Add XML documentation to Ryujinx.Graphics.Gpu.Shader
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9 changed files with 197 additions and 11 deletions
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@ -4,23 +4,29 @@ using System.IO;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>
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/// Shader dumper, writes binary shader code to disk.
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/// </summary>
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class ShaderDumper
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{
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private GpuContext _context;
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private string _runtimeDir;
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private string _dumpPath;
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private int _dumpIndex;
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public int CurrentDumpIndex => _dumpIndex;
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public ShaderDumper(GpuContext context)
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public ShaderDumper()
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{
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_context = context;
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_dumpIndex = 1;
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}
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/// <summary>
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/// Dumps shader code to disk.
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/// </summary>
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/// <param name="code">Code to be dumped</param>
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/// <param name="compute">True for compute shader code, false for graphics shader code</param>
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/// <param name="fullPath">Output path for the shader code with header included</param>
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/// <param name="codePath">Output path for the shader code without header</param>
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public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
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{
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_dumpPath = GraphicsConfig.ShadersDumpPath;
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@ -68,16 +74,28 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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/// <summary>
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/// Returns the output directory for shader code with header.
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/// </summary>
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/// <returns>Directory path</returns>
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private string FullDir()
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{
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return CreateAndReturn(Path.Combine(DumpDir(), "Full"));
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}
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/// <summary>
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/// Returns the output directory for shader code without header.
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/// </summary>
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/// <returns>Directory path</returns>
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private string CodeDir()
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{
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return CreateAndReturn(Path.Combine(DumpDir(), "Code"));
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}
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/// <summary>
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/// Returns the full output directory for the current shader dump.
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/// </summary>
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/// <returns>Directory path</returns>
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private string DumpDir()
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{
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if (string.IsNullOrEmpty(_runtimeDir))
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@ -98,6 +116,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return _runtimeDir;
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}
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/// <summary>
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/// Creates a new specified directory if needed.
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/// </summary>
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/// <param name="dir">The directory to create</param>
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/// <returns>The same directory passed to the method</returns>
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private static string CreateAndReturn(string dir)
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{
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Directory.CreateDirectory(dir);
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