Use mirrored texture wraps when available (#361)
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2 changed files with 35 additions and 9 deletions
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@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private static bool EnhancedLayouts;
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private static bool TextureMirrorClamp;
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public static bool HasEnhancedLayouts()
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{
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EnsureInitialized();
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@ -15,6 +17,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return EnhancedLayouts;
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}
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public static bool HasTextureMirrorClamp()
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{
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EnsureInitialized();
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return TextureMirrorClamp;
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}
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private static void EnsureInitialized()
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{
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if (Initialized)
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@ -23,6 +32,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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EnhancedLayouts = HasExtension("GL_ARB_enhanced_layouts");
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TextureMirrorClamp = HasExtension("GL_EXT_texture_mirror_clamp");
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}
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private static bool HasExtension(string Name)
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