* Implment common and independent blend properly * Nits
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1e7ea76f14
commit
44c1cf3fe5
7 changed files with 389 additions and 128 deletions
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@ -121,15 +121,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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StencilFrontOpZPass = GalStencilOp.Keep,
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StencilFrontMask = UInt32.MaxValue,
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BlendEnabled = false,
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BlendSeparateAlpha = false,
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BlendEquationRgb = 0,
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BlendFuncSrcRgb = GalBlendFactor.One,
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BlendFuncDstRgb = GalBlendFactor.Zero,
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BlendEquationAlpha = 0,
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BlendFuncSrcAlpha = GalBlendFactor.One,
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BlendFuncDstAlpha = GalBlendFactor.Zero,
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BlendIndependent = false,
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PrimitiveRestartEnabled = false,
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PrimitiveRestartIndex = 0
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@ -137,7 +129,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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{
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Old.ColorMasks[Index] = ColorMaskRgba.Default;
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Old.Blends[Index] = BlendState.Default;
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Old.ColorMasks[Index] = ColorMaskState.Default;
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}
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}
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@ -268,49 +262,22 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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if (New.BlendEnabled != Old.BlendEnabled)
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if (New.BlendIndependent)
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{
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Enable(EnableCap.Blend, New.BlendEnabled);
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}
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if (New.BlendEnabled)
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{
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if (New.BlendSeparateAlpha)
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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{
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if (New.BlendEquationRgb != Old.BlendEquationRgb ||
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New.BlendEquationAlpha != Old.BlendEquationAlpha)
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{
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GL.BlendEquationSeparate(
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OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb),
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OGLEnumConverter.GetBlendEquation(New.BlendEquationAlpha));
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}
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if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
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New.BlendFuncDstRgb != Old.BlendFuncDstRgb ||
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New.BlendFuncSrcAlpha != Old.BlendFuncSrcAlpha ||
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New.BlendFuncDstAlpha != Old.BlendFuncDstAlpha)
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{
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GL.BlendFuncSeparate(
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(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb),
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(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcAlpha),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstAlpha));
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}
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SetBlendState(Index, New.Blends[Index], Old.Blends[Index]);
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}
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}
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else
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{
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if (New.BlendIndependent != Old.BlendIndependent)
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{
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SetAllBlendState(New.Blends[0]);
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}
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else
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{
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if (New.BlendEquationRgb != Old.BlendEquationRgb)
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{
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GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb));
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}
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if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
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New.BlendFuncDstRgb != Old.BlendFuncDstRgb)
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{
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GL.BlendFunc(
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OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
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OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb));
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}
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SetBlendState(New.Blends[0], Old.Blends[0]);
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}
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}
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@ -357,6 +324,136 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Old = New;
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}
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private void SetAllBlendState(BlendState New)
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{
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Enable(EnableCap.Blend, New.Enabled);
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if (New.Enabled)
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{
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if (New.SeparateAlpha)
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{
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GL.BlendEquationSeparate(
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OGLEnumConverter.GetBlendEquation(New.EquationRgb),
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OGLEnumConverter.GetBlendEquation(New.EquationAlpha));
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GL.BlendFuncSeparate(
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(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb),
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(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstAlpha));
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}
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else
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{
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GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.EquationRgb));
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GL.BlendFunc(
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OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
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OGLEnumConverter.GetBlendFactor(New.FuncDstRgb));
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}
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}
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}
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private void SetBlendState(BlendState New, BlendState Old)
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{
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if (New.Enabled != Old.Enabled)
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{
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Enable(EnableCap.Blend, New.Enabled);
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}
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if (New.Enabled)
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{
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if (New.SeparateAlpha)
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{
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if (New.EquationRgb != Old.EquationRgb ||
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New.EquationAlpha != Old.EquationAlpha)
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{
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GL.BlendEquationSeparate(
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OGLEnumConverter.GetBlendEquation(New.EquationRgb),
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OGLEnumConverter.GetBlendEquation(New.EquationAlpha));
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}
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if (New.FuncSrcRgb != Old.FuncSrcRgb ||
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New.FuncDstRgb != Old.FuncDstRgb ||
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New.FuncSrcAlpha != Old.FuncSrcAlpha ||
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New.FuncDstAlpha != Old.FuncDstAlpha)
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{
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GL.BlendFuncSeparate(
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(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb),
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(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstAlpha));
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}
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}
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else
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{
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if (New.EquationRgb != Old.EquationRgb)
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{
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GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.EquationRgb));
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}
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if (New.FuncSrcRgb != Old.FuncSrcRgb ||
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New.FuncDstRgb != Old.FuncDstRgb)
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{
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GL.BlendFunc(
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OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
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OGLEnumConverter.GetBlendFactor(New.FuncDstRgb));
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}
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}
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}
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}
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private void SetBlendState(int Index, BlendState New, BlendState Old)
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{
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if (New.Enabled != Old.Enabled)
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{
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Enable(IndexedEnableCap.Blend, Index, New.Enabled);
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}
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if (New.Enabled)
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{
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if (New.SeparateAlpha)
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{
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if (New.EquationRgb != Old.EquationRgb ||
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New.EquationAlpha != Old.EquationAlpha)
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{
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GL.BlendEquationSeparate(
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Index,
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OGLEnumConverter.GetBlendEquation(New.EquationRgb),
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OGLEnumConverter.GetBlendEquation(New.EquationAlpha));
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}
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if (New.FuncSrcRgb != Old.FuncSrcRgb ||
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New.FuncDstRgb != Old.FuncDstRgb ||
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New.FuncSrcAlpha != Old.FuncSrcAlpha ||
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New.FuncDstAlpha != Old.FuncDstAlpha)
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{
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GL.BlendFuncSeparate(
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Index,
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(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb),
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(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstAlpha));
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}
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}
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else
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{
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if (New.EquationRgb != Old.EquationRgb)
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{
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GL.BlendEquation(Index, OGLEnumConverter.GetBlendEquation(New.EquationRgb));
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}
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if (New.FuncSrcRgb != Old.FuncSrcRgb ||
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New.FuncDstRgb != Old.FuncDstRgb)
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{
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GL.BlendFunc(
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Index,
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(BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.FuncSrcRgb),
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(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.FuncDstRgb));
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}
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}
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}
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}
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private void BindConstBuffers(GalPipelineState New)
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{
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int FreeBinding = OGLShader.ReservedCbufCount;
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@ -640,6 +737,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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private void Enable(IndexedEnableCap Cap, int Index, bool Enabled)
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{
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if (Enabled)
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{
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GL.Enable(Cap, Index);
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}
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else
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{
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GL.Disable(Cap, Index);
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}
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}
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public void ResetDepthMask()
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{
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Old.DepthWriteEnabled = true;
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@ -647,7 +756,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public void ResetColorMask(int Index)
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{
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Old.ColorMasks[Index] = ColorMaskRgba.Default;
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Old.ColorMasks[Index] = ColorMaskState.Default;
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}
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}
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}
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