GPU: Track buffer migrations and flush source on incomplete copy (#3952)
* Track buffer migrations and flush source on incomplete copy Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet. * Cleanup 1 * Reduce cost for redundant signal checks on Vulkan * Only inherit the range list if there are pending ranges. * Fix OpenGL * Address Feedback * Whoops
This commit is contained in:
parent
817b89767a
commit
458452279c
11 changed files with 451 additions and 87 deletions
|
@ -338,6 +338,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
return box.Result;
|
||||
}
|
||||
|
||||
public ulong GetCurrentSync()
|
||||
{
|
||||
return _baseRenderer.GetCurrentSync();
|
||||
}
|
||||
|
||||
public HardwareInfo GetHardwareInfo()
|
||||
{
|
||||
return _baseRenderer.GetHardwareInfo();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue