GPU: Track buffer migrations and flush source on incomplete copy (#3952)
* Track buffer migrations and flush source on incomplete copy Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet. * Cleanup 1 * Reduce cost for redundant signal checks on Vulkan * Only inherit the range list if there are pending ranges. * Fix OpenGL * Address Feedback * Whoops
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11 changed files with 451 additions and 87 deletions
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@ -1,6 +1,8 @@
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using Ryujinx.Common.Pools;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Pools;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Graphics.Gpu.Memory
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@ -30,17 +32,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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public ulong SyncNumber { get; internal set; }
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/// <summary>
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/// The range list that originally owned this range.
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/// </summary>
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public BufferModifiedRangeList Parent { get; internal set; }
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/// <summary>
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/// Creates a new instance of a modified range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size of the range in bytes</param>
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/// <param name="syncNumber">The GPU sync number at the time of creation</param>
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public BufferModifiedRange(ulong address, ulong size, ulong syncNumber)
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/// <param name="parent">The range list that owns this range</param>
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public BufferModifiedRange(ulong address, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
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{
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Address = address;
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Size = size;
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SyncNumber = syncNumber;
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Parent = parent;
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}
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/// <summary>
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@ -63,16 +72,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private const int BackingInitialSize = 8;
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private GpuContext _context;
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private Buffer _parent;
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private Action<ulong, ulong> _flushAction;
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private List<BufferMigration> _sources;
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private BufferMigration _migrationTarget;
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private object _lock = new object();
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/// <summary>
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/// Whether the modified range list has any entries or not.
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/// </summary>
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public bool HasRanges
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{
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get
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{
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lock (_lock)
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{
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return Count > 0;
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}
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}
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}
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/// <summary>
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/// Creates a new instance of a modified range list.
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/// </summary>
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/// <param name="context">GPU context that the buffer range list belongs to</param>
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public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize)
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/// <param name="parent">The parent buffer that owns this range list</param>
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/// <param name="flushAction">The flush action for the parent buffer</param>
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public BufferModifiedRangeList(GpuContext context, Buffer parent, Action<ulong, ulong> flushAction) : base(BackingInitialSize)
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{
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_context = context;
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_parent = parent;
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_flushAction = flushAction;
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}
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/// <summary>
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@ -142,6 +174,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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// Region already exists. Just update the existing sync number.
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overlap.SyncNumber = syncNumber;
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overlap.Parent = this;
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return;
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}
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@ -152,18 +185,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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// A split item must be created behind this overlap.
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Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
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Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
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}
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if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
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{
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// A split item must be created after this overlap.
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Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
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Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
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}
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}
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Add(new BufferModifiedRange(address, size, syncNumber));
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Add(new BufferModifiedRange(address, size, syncNumber, this));
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}
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}
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@ -207,9 +240,102 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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/// <summary>
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/// Performs the given range action, or one from a migration that overlaps and has not synced yet.
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/// </summary>
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/// <param name="offset">The offset to pass to the action</param>
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/// <param name="size">The size to pass to the action</param>
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/// <param name="syncNumber">The sync number that has been reached</param>
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/// <param name="parent">The modified range list that originally owned this range</param>
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/// <param name="rangeAction">The action to perform</param>
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public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent, Action<ulong, ulong> rangeAction)
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{
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bool firstSource = true;
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if (parent != this)
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{
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lock (_lock)
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{
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if (_sources != null)
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{
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foreach (BufferMigration source in _sources)
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{
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if (source.Overlaps(offset, size, syncNumber))
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{
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if (firstSource && !source.FullyMatches(offset, size))
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{
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// Perform this buffer's action first. The migrations will run after.
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rangeAction(offset, size);
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}
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source.RangeActionWithMigration(offset, size, syncNumber, parent);
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firstSource = false;
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}
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}
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}
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}
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}
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if (firstSource)
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{
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// No overlapping migrations, or they are not meant for this range, flush the data using the given action.
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rangeAction(offset, size);
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}
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}
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/// <summary>
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/// Removes modified ranges ready by the sync number from the list, and flushes their buffer data within a given address range.
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/// </summary>
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/// <param name="overlaps">Overlapping ranges to check</param>
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/// <param name="rangeCount">Number of overlapping ranges</param>
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/// <param name="highestDiff">The highest difference between an overlapping range's sync number and the current one</param>
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/// <param name="currentSync">The current sync number</param>
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/// <param name="address">The start address of the flush range</param>
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/// <param name="endAddress">The end address of the flush range</param>
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private void RemoveRangesAndFlush(
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BufferModifiedRange[] overlaps,
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int rangeCount,
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long highestDiff,
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ulong currentSync,
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ulong address,
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ulong endAddress)
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{
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lock (_lock)
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{
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if (_migrationTarget == null)
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{
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ulong waitSync = currentSync + (ulong)highestDiff;
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for (int i = 0; i < rangeCount; i++)
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{
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BufferModifiedRange overlap = overlaps[i];
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long diff = (long)(overlap.SyncNumber - currentSync);
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if (diff <= highestDiff)
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{
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ulong clampAddress = Math.Max(address, overlap.Address);
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ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
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ClearPart(overlap, clampAddress, clampEnd);
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RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, overlap.Parent, _flushAction);
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}
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}
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return;
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}
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}
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// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
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_migrationTarget.Destination.RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
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}
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/// <summary>
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/// Gets modified ranges within the specified region, waits on ones from a previous sync number,
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/// and then fires the given action for each range individually.
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/// and then fires the flush action for each range individually.
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/// </summary>
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/// <remarks>
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/// This function assumes it is called from the background thread.
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@ -218,8 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </remarks>
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/// <param name="address">Start address to query</param>
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/// <param name="size">Size to query</param>
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/// <param name="rangeAction">The action to call for each modified range</param>
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public void WaitForAndGetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
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public void WaitForAndFlushRanges(ulong address, ulong size)
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{
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ulong endAddress = address + size;
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ulong currentSync = _context.SyncNumber;
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@ -231,10 +356,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// Range list must be consistent for this operation
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lock (_lock)
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{
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rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
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if (_migrationTarget != null)
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{
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rangeCount = -1;
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}
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else
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{
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rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
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}
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}
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if (rangeCount == 0)
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if (rangeCount == -1)
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{
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_migrationTarget.Destination.WaitForAndFlushRanges(address, size);
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return;
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}
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else if (rangeCount == 0)
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{
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return;
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}
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@ -264,47 +402,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// Wait for the syncpoint.
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_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
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// Flush and remove all regions with the older syncpoint.
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lock (_lock)
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{
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for (int i = 0; i < rangeCount; i++)
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{
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BufferModifiedRange overlap = overlaps[i];
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long diff = (long)(overlap.SyncNumber - currentSync);
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if (diff <= highestDiff)
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{
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ulong clampAddress = Math.Max(address, overlap.Address);
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ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
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ClearPart(overlap, clampAddress, clampEnd);
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rangeAction(clampAddress, clampEnd - clampAddress);
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}
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}
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}
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RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
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}
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/// <summary>
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/// Inherit ranges from another modified range list.
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/// </summary>
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/// <param name="ranges">The range list to inherit from</param>
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/// <param name="rangeAction">The action to call for each modified range</param>
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public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> rangeAction)
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/// <param name="registerRangeAction">The action to call for each modified range</param>
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public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
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{
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BufferModifiedRange[] inheritRanges;
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lock (ranges._lock)
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{
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inheritRanges = ranges.ToArray();
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}
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BufferMigration migration = new(ranges._parent, ranges._flushAction, ranges, this, _context.SyncNumber);
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lock (_lock)
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{
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foreach (BufferModifiedRange range in inheritRanges)
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ranges._parent.IncrementReferenceCount();
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ranges._migrationTarget = migration;
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_context.RegisterBufferMigration(migration);
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inheritRanges = ranges.ToArray();
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lock (_lock)
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{
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Add(range);
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(_sources ??= new List<BufferMigration>()).Add(migration);
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foreach (BufferModifiedRange range in inheritRanges)
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{
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Add(range);
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}
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}
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}
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@ -313,44 +441,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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if (range.SyncNumber != currentSync)
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{
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rangeAction(range.Address, range.Size);
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registerRangeAction(range.Address, range.Size);
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}
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}
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}
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/// <summary>
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/// Calls the given action for modified ranges that aren't from the current sync number.
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/// Removes a source buffer migration, indicating its copy has completed.
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/// </summary>
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/// <param name="rangeAction">The action to call for each modified range</param>
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public void ReregisterRanges(Action<ulong, ulong> rangeAction)
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/// <param name="migration">The migration to remove</param>
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public void RemoveMigration(BufferMigration migration)
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{
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ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
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int count;
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// Range list must be consistent for this operation.
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lock (_lock)
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{
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count = Count;
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if (ranges.Length < count)
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{
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Array.Resize(ref ranges, count);
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}
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int i = 0;
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foreach (BufferModifiedRange range in this)
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{
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ranges[i++] = range;
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}
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}
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ulong currentSync = _context.SyncNumber;
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for (int i = 0; i < count; i++)
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{
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BufferModifiedRange range = ranges[i];
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if (range.SyncNumber != currentSync)
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{
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rangeAction(range.Address, range.Size);
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}
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_sources.Remove(migration);
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}
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}
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@ -362,12 +466,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (overlap.Address < address)
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{
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Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
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Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
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}
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if (overlap.EndAddress > endAddress)
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{
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Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
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Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
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}
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}
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