GPU: Track buffer migrations and flush source on incomplete copy (#3952)

* Track buffer migrations and flush source on incomplete copy

Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet.

* Cleanup 1

* Reduce cost for redundant signal checks on Vulkan

* Only inherit the range list if there are pending ranges.

* Fix OpenGL

* Address Feedback

* Whoops
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riperiperi 2022-12-01 15:30:13 +00:00 committed by GitHub
parent 817b89767a
commit 458452279c
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11 changed files with 451 additions and 87 deletions

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@ -1,6 +1,8 @@
using Ryujinx.Common.Pools;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Graphics.Gpu.Memory
@ -30,17 +32,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public ulong SyncNumber { get; internal set; }
/// <summary>
/// The range list that originally owned this range.
/// </summary>
public BufferModifiedRangeList Parent { get; internal set; }
/// <summary>
/// Creates a new instance of a modified range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <param name="syncNumber">The GPU sync number at the time of creation</param>
public BufferModifiedRange(ulong address, ulong size, ulong syncNumber)
/// <param name="parent">The range list that owns this range</param>
public BufferModifiedRange(ulong address, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
{
Address = address;
Size = size;
SyncNumber = syncNumber;
Parent = parent;
}
/// <summary>
@ -63,16 +72,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
private const int BackingInitialSize = 8;
private GpuContext _context;
private Buffer _parent;
private Action<ulong, ulong> _flushAction;
private List<BufferMigration> _sources;
private BufferMigration _migrationTarget;
private object _lock = new object();
/// <summary>
/// Whether the modified range list has any entries or not.
/// </summary>
public bool HasRanges
{
get
{
lock (_lock)
{
return Count > 0;
}
}
}
/// <summary>
/// Creates a new instance of a modified range list.
/// </summary>
/// <param name="context">GPU context that the buffer range list belongs to</param>
public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize)
/// <param name="parent">The parent buffer that owns this range list</param>
/// <param name="flushAction">The flush action for the parent buffer</param>
public BufferModifiedRangeList(GpuContext context, Buffer parent, Action<ulong, ulong> flushAction) : base(BackingInitialSize)
{
_context = context;
_parent = parent;
_flushAction = flushAction;
}
/// <summary>
@ -142,6 +174,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// Region already exists. Just update the existing sync number.
overlap.SyncNumber = syncNumber;
overlap.Parent = this;
return;
}
@ -152,18 +185,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// A split item must be created behind this overlap.
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
}
if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
{
// A split item must be created after this overlap.
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
}
Add(new BufferModifiedRange(address, size, syncNumber));
Add(new BufferModifiedRange(address, size, syncNumber, this));
}
}
@ -207,9 +240,102 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Performs the given range action, or one from a migration that overlaps and has not synced yet.
/// </summary>
/// <param name="offset">The offset to pass to the action</param>
/// <param name="size">The size to pass to the action</param>
/// <param name="syncNumber">The sync number that has been reached</param>
/// <param name="parent">The modified range list that originally owned this range</param>
/// <param name="rangeAction">The action to perform</param>
public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent, Action<ulong, ulong> rangeAction)
{
bool firstSource = true;
if (parent != this)
{
lock (_lock)
{
if (_sources != null)
{
foreach (BufferMigration source in _sources)
{
if (source.Overlaps(offset, size, syncNumber))
{
if (firstSource && !source.FullyMatches(offset, size))
{
// Perform this buffer's action first. The migrations will run after.
rangeAction(offset, size);
}
source.RangeActionWithMigration(offset, size, syncNumber, parent);
firstSource = false;
}
}
}
}
}
if (firstSource)
{
// No overlapping migrations, or they are not meant for this range, flush the data using the given action.
rangeAction(offset, size);
}
}
/// <summary>
/// Removes modified ranges ready by the sync number from the list, and flushes their buffer data within a given address range.
/// </summary>
/// <param name="overlaps">Overlapping ranges to check</param>
/// <param name="rangeCount">Number of overlapping ranges</param>
/// <param name="highestDiff">The highest difference between an overlapping range's sync number and the current one</param>
/// <param name="currentSync">The current sync number</param>
/// <param name="address">The start address of the flush range</param>
/// <param name="endAddress">The end address of the flush range</param>
private void RemoveRangesAndFlush(
BufferModifiedRange[] overlaps,
int rangeCount,
long highestDiff,
ulong currentSync,
ulong address,
ulong endAddress)
{
lock (_lock)
{
if (_migrationTarget == null)
{
ulong waitSync = currentSync + (ulong)highestDiff;
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i];
long diff = (long)(overlap.SyncNumber - currentSync);
if (diff <= highestDiff)
{
ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
ClearPart(overlap, clampAddress, clampEnd);
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, overlap.Parent, _flushAction);
}
}
return;
}
}
// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
_migrationTarget.Destination.RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
}
/// <summary>
/// Gets modified ranges within the specified region, waits on ones from a previous sync number,
/// and then fires the given action for each range individually.
/// and then fires the flush action for each range individually.
/// </summary>
/// <remarks>
/// This function assumes it is called from the background thread.
@ -218,8 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </remarks>
/// <param name="address">Start address to query</param>
/// <param name="size">Size to query</param>
/// <param name="rangeAction">The action to call for each modified range</param>
public void WaitForAndGetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
public void WaitForAndFlushRanges(ulong address, ulong size)
{
ulong endAddress = address + size;
ulong currentSync = _context.SyncNumber;
@ -231,10 +356,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Range list must be consistent for this operation
lock (_lock)
{
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
if (_migrationTarget != null)
{
rangeCount = -1;
}
else
{
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
}
}
if (rangeCount == 0)
if (rangeCount == -1)
{
_migrationTarget.Destination.WaitForAndFlushRanges(address, size);
return;
}
else if (rangeCount == 0)
{
return;
}
@ -264,47 +402,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Wait for the syncpoint.
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
// Flush and remove all regions with the older syncpoint.
lock (_lock)
{
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i];
long diff = (long)(overlap.SyncNumber - currentSync);
if (diff <= highestDiff)
{
ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
ClearPart(overlap, clampAddress, clampEnd);
rangeAction(clampAddress, clampEnd - clampAddress);
}
}
}
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
}
/// <summary>
/// Inherit ranges from another modified range list.
/// </summary>
/// <param name="ranges">The range list to inherit from</param>
/// <param name="rangeAction">The action to call for each modified range</param>
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> rangeAction)
/// <param name="registerRangeAction">The action to call for each modified range</param>
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
{
BufferModifiedRange[] inheritRanges;
lock (ranges._lock)
{
inheritRanges = ranges.ToArray();
}
BufferMigration migration = new(ranges._parent, ranges._flushAction, ranges, this, _context.SyncNumber);
lock (_lock)
{
foreach (BufferModifiedRange range in inheritRanges)
ranges._parent.IncrementReferenceCount();
ranges._migrationTarget = migration;
_context.RegisterBufferMigration(migration);
inheritRanges = ranges.ToArray();
lock (_lock)
{
Add(range);
(_sources ??= new List<BufferMigration>()).Add(migration);
foreach (BufferModifiedRange range in inheritRanges)
{
Add(range);
}
}
}
@ -313,44 +441,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (range.SyncNumber != currentSync)
{
rangeAction(range.Address, range.Size);
registerRangeAction(range.Address, range.Size);
}
}
}
/// <summary>
/// Calls the given action for modified ranges that aren't from the current sync number.
/// Removes a source buffer migration, indicating its copy has completed.
/// </summary>
/// <param name="rangeAction">The action to call for each modified range</param>
public void ReregisterRanges(Action<ulong, ulong> rangeAction)
/// <param name="migration">The migration to remove</param>
public void RemoveMigration(BufferMigration migration)
{
ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
int count;
// Range list must be consistent for this operation.
lock (_lock)
{
count = Count;
if (ranges.Length < count)
{
Array.Resize(ref ranges, count);
}
int i = 0;
foreach (BufferModifiedRange range in this)
{
ranges[i++] = range;
}
}
ulong currentSync = _context.SyncNumber;
for (int i = 0; i < count; i++)
{
BufferModifiedRange range = ranges[i];
if (range.SyncNumber != currentSync)
{
rangeAction(range.Address, range.Size);
}
_sources.Remove(migration);
}
}
@ -362,12 +466,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (overlap.Address < address)
{
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
}
if (overlap.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
}