Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)
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2 changed files with 9 additions and 6 deletions
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@ -304,14 +304,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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private void CommitBindings()
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{
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var buffers = _channel.BufferManager;
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var hasUnaligned = buffers.HasUnalignedStorageBuffers;
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UpdateStorageBuffers();
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if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || (buffers.HasUnalignedStorageBuffers != hasUnaligned))
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bool unalignedChanged = _currentSpecState.SetHasUnalignedStorageBuffer(_channel.BufferManager.HasUnalignedStorageBuffers);
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if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || unalignedChanged)
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{
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_currentSpecState.SetHasUnalignedStorageBuffer(buffers.HasUnalignedStorageBuffers);
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// Shader must be reloaded. _vtgWritesRtLayer should not change.
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UpdateShaderState();
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}
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