Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
This commit is contained in:
parent
b747b23607
commit
46f18af6be
3 changed files with 30 additions and 31 deletions
|
@ -7,6 +7,10 @@ namespace Ryujinx.HLE.Gpu
|
|||
private const int MacrosCount = 0x80;
|
||||
private const int MacroIndexMask = MacrosCount - 1;
|
||||
|
||||
//Note: The size of the macro memory is unknown, we just make
|
||||
//a guess here and use 256kb as the size. Increase if needed.
|
||||
private const int MmeWords = 256 * 256;
|
||||
|
||||
private NvGpu Gpu;
|
||||
|
||||
private ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry)> BufferQueue;
|
||||
|
@ -15,11 +19,11 @@ namespace Ryujinx.HLE.Gpu
|
|||
|
||||
private struct CachedMacro
|
||||
{
|
||||
public long Position { get; private set; }
|
||||
public int Position { get; private set; }
|
||||
|
||||
private MacroInterpreter Interpreter;
|
||||
|
||||
public CachedMacro(NvGpuFifo PFifo, INvGpuEngine Engine, long Position)
|
||||
public CachedMacro(NvGpuFifo PFifo, INvGpuEngine Engine, int Position)
|
||||
{
|
||||
this.Position = Position;
|
||||
|
||||
|
@ -31,17 +35,19 @@ namespace Ryujinx.HLE.Gpu
|
|||
Interpreter?.Fifo.Enqueue(Param);
|
||||
}
|
||||
|
||||
public void Execute(NvGpuVmm Vmm, int Param)
|
||||
public void Execute(NvGpuVmm Vmm, int[] Mme, int Param)
|
||||
{
|
||||
Interpreter?.Execute(Vmm, Position, Param);
|
||||
Interpreter?.Execute(Vmm, Mme, Position, Param);
|
||||
}
|
||||
}
|
||||
|
||||
private long CurrMacroPosition;
|
||||
private int CurrMacroBindIndex;
|
||||
private int CurrMacroPosition;
|
||||
private int CurrMacroBindIndex;
|
||||
|
||||
private CachedMacro[] Macros;
|
||||
|
||||
private int[] Mme;
|
||||
|
||||
public NvGpuFifo(NvGpu Gpu)
|
||||
{
|
||||
this.Gpu = Gpu;
|
||||
|
@ -51,6 +57,8 @@ namespace Ryujinx.HLE.Gpu
|
|||
SubChannels = new NvGpuEngine[8];
|
||||
|
||||
Macros = new CachedMacro[MacrosCount];
|
||||
|
||||
Mme = new int[MmeWords];
|
||||
}
|
||||
|
||||
public void PushBuffer(NvGpuVmm Vmm, NvGpuPBEntry[] Buffer)
|
||||
|
@ -95,22 +103,16 @@ namespace Ryujinx.HLE.Gpu
|
|||
|
||||
case NvGpuFifoMeth.SetMacroUploadAddress:
|
||||
{
|
||||
CurrMacroPosition = (long)((ulong)PBEntry.Arguments[0] << 2);
|
||||
CurrMacroPosition = PBEntry.Arguments[0];
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SendMacroCodeData:
|
||||
{
|
||||
long Position = CurrMacroPosition;
|
||||
|
||||
foreach (int Arg in PBEntry.Arguments)
|
||||
{
|
||||
Vmm.WriteInt32(Position, Arg);
|
||||
|
||||
CurrMacroPosition += 4;
|
||||
|
||||
Position += 4;
|
||||
Mme[CurrMacroPosition++] = Arg;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -124,7 +126,7 @@ namespace Ryujinx.HLE.Gpu
|
|||
|
||||
case NvGpuFifoMeth.BindMacro:
|
||||
{
|
||||
long Position = (long)((ulong)PBEntry.Arguments[0] << 2);
|
||||
int Position = PBEntry.Arguments[0];
|
||||
|
||||
Macros[CurrMacroBindIndex] = new CachedMacro(this, Gpu.Engine3d, Position);
|
||||
|
||||
|
@ -167,7 +169,7 @@ namespace Ryujinx.HLE.Gpu
|
|||
}
|
||||
else
|
||||
{
|
||||
Macros[MacroIndex].Execute(Vmm, PBEntry.Arguments[0]);
|
||||
Macros[MacroIndex].Execute(Vmm, Mme, PBEntry.Arguments[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue