GPU: Add fallback when 16-bit formats are not supported (#4108)

* Add conversion for 16 bit RGBA formats (not supported in Rosetta)

* Rebase fix

Rebase fix

* Forgot to remove this

* Fix RGBA16 format conversion

* Add RGBA4 -> RGBA8 conversion

* Handle host stride alignment

* Address Feedback Part 1

* Can't count

* Don't zero out rgb when alpha is 0

* Separate RGBA4 and 5-bit component formats

Not sure of a better way to name them...

* Add A1B5G5R5 conversion

* Put this in the right place.

* Make format naming consistent for capabilities

* Change method names
This commit is contained in:
riperiperi 2022-12-26 18:50:27 +00:00 committed by GitHub
parent c963b3c804
commit 470be03c2f
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8 changed files with 291 additions and 20 deletions

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@ -132,7 +132,26 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!caps.SupportsR4G4Format && info.FormatInfo.Format == Format.R4G4Unorm)
{
return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
if (caps.SupportsR4G4B4A4Format)
{
return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
}
else
{
return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
}
}
if (info.FormatInfo.Format == Format.R4G4B4A4Unorm)
{
if (!caps.SupportsR4G4B4A4Format)
{
return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
}
}
else if (!caps.Supports5BitComponentFormat && info.FormatInfo.Format.Is16BitPacked())
{
return new FormatInfo(info.FormatInfo.Format.IsBgr() ? Format.B8G8R8A8Unorm : Format.R8G8B8A8Unorm, 1, 1, 4, 4);
}
return info.FormatInfo;