Vulkan: Include DepthMode in ProgramPipelineState (#5185)
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4 changed files with 23 additions and 1 deletions
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@ -771,7 +771,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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private void UpdateDepthMode()
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{
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_context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
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DepthMode mode = GetDepthMode();
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_pipeline.DepthMode = mode;
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_context.Renderer.Pipeline.SetDepthMode(mode);
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}
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/// <summary>
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