Reduce the amount of descriptor pool allocations on Vulkan (#5673)
* Reduce the amount of descriptor pool allocations on Vulkan * Formatting * Slice can be simplified * Make GetDescriptorPoolSizes static * Adjust CanFit calculation so that TryAllocateDescriptorSets never fails * Remove unused field
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6 changed files with 173 additions and 57 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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@ -7,15 +8,28 @@ namespace Ryujinx.Graphics.Vulkan
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{
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class PipelineLayoutCacheEntry
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{
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// Those were adjusted based on current descriptor usage and the descriptor counts usually used on pipeline layouts.
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// It might be a good idea to tweak them again if those change, or maybe find a way to calculate an optimal value dynamically.
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private const uint DefaultUniformBufferPoolCapacity = 19 * DescriptorSetManager.MaxSets;
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private const uint DefaultStorageBufferPoolCapacity = 16 * DescriptorSetManager.MaxSets;
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private const uint DefaultTexturePoolCapacity = 128 * DescriptorSetManager.MaxSets;
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private const uint DefaultImagePoolCapacity = 8 * DescriptorSetManager.MaxSets;
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private const int MaxPoolSizesPerSet = 2;
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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public DescriptorSetLayout[] DescriptorSetLayouts { get; }
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public PipelineLayout PipelineLayout { get; }
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private readonly int[] _consumedDescriptorsPerSet;
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private readonly List<Auto<DescriptorSetCollection>>[][] _dsCache;
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private List<Auto<DescriptorSetCollection>>[] _currentDsCache;
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private readonly int[] _dsCacheCursor;
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private int _dsLastCbIndex;
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private int _dsLastSubmissionCount;
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private PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, int setsCount)
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{
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@ -44,29 +58,55 @@ namespace Ryujinx.Graphics.Vulkan
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bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
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{
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(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
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_consumedDescriptorsPerSet = new int[setDescriptors.Count];
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for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
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{
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int count = 0;
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foreach (var descriptor in setDescriptors[setIndex].Descriptors)
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{
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count += descriptor.Count;
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}
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_consumedDescriptorsPerSet[setIndex] = count;
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}
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}
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public Auto<DescriptorSetCollection> GetNewDescriptorSetCollection(
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VulkanRenderer gd,
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int commandBufferIndex,
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int setIndex,
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out bool isNew)
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public void UpdateCommandBufferIndex(int commandBufferIndex)
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{
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if (_dsLastCbIndex != commandBufferIndex)
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int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
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if (_dsLastCbIndex != commandBufferIndex || _dsLastSubmissionCount != submissionCount)
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{
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_dsLastCbIndex = commandBufferIndex;
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for (int i = 0; i < _dsCacheCursor.Length; i++)
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{
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_dsCacheCursor[i] = 0;
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}
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_dsLastSubmissionCount = submissionCount;
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Array.Clear(_dsCacheCursor);
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}
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var list = _dsCache[commandBufferIndex][setIndex];
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_currentDsCache = _dsCache[commandBufferIndex];
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}
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public Auto<DescriptorSetCollection> GetNewDescriptorSetCollection(int setIndex, out bool isNew)
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{
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var list = _currentDsCache[setIndex];
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int index = _dsCacheCursor[setIndex]++;
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if (index == list.Count)
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{
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var dsc = gd.DescriptorSetManager.AllocateDescriptorSet(gd.Api, DescriptorSetLayouts[setIndex]);
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Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
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poolSizes = GetDescriptorPoolSizes(poolSizes, setIndex);
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int consumedDescriptors = _consumedDescriptorsPerSet[setIndex];
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var dsc = _gd.DescriptorSetManager.AllocateDescriptorSet(
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_gd.Api,
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DescriptorSetLayouts[setIndex],
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poolSizes,
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setIndex,
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consumedDescriptors,
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false);
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list.Add(dsc);
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isNew = true;
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return dsc;
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@ -76,6 +116,33 @@ namespace Ryujinx.Graphics.Vulkan
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return list[index];
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}
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private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, int setIndex)
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{
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int count = 1;
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switch (setIndex)
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{
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case PipelineBase.UniformSetIndex:
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output[0] = new(DescriptorType.UniformBuffer, DefaultUniformBufferPoolCapacity);
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break;
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case PipelineBase.StorageSetIndex:
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output[0] = new(DescriptorType.StorageBuffer, DefaultStorageBufferPoolCapacity);
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break;
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case PipelineBase.TextureSetIndex:
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output[0] = new(DescriptorType.CombinedImageSampler, DefaultTexturePoolCapacity);
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output[1] = new(DescriptorType.UniformTexelBuffer, DefaultTexturePoolCapacity);
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count = 2;
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break;
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case PipelineBase.ImageSetIndex:
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output[0] = new(DescriptorType.StorageImage, DefaultImagePoolCapacity);
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output[1] = new(DescriptorType.StorageTexelBuffer, DefaultImagePoolCapacity);
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count = 2;
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break;
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}
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return output[..count];
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}
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protected virtual unsafe void Dispose(bool disposing)
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{
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if (disposing)
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