Only enable clip distance if written to on shader (#2217)

* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
This commit is contained in:
gdkchan 2021-04-20 07:33:54 -03:00 committed by GitHub
parent 89791ba68d
commit 4770cfa920
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 79 additions and 23 deletions

View file

@ -55,7 +55,11 @@ namespace Ryujinx.Graphics.Shader.Translation
public void FlagAttributeRead(int attribute)
{
if (Config.Stage == ShaderStage.Fragment)
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
{
Config.SetUsedFeature(FeatureFlags.InstanceId);
}
else if (Config.Stage == ShaderStage.Fragment)
{
switch (attribute)
{
@ -67,6 +71,26 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
public void FlagAttributeWritten(int attribute)
{
if (Config.Stage == ShaderStage.Vertex)
{
switch (attribute)
{
case AttributeConsts.ClipDistance0:
case AttributeConsts.ClipDistance1:
case AttributeConsts.ClipDistance2:
case AttributeConsts.ClipDistance3:
case AttributeConsts.ClipDistance4:
case AttributeConsts.ClipDistance5:
case AttributeConsts.ClipDistance6:
case AttributeConsts.ClipDistance7:
Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
break;
}
}
}
public void MarkLabel(Operand label)
{
Add(Instruction.MarkLabel, label);