Only enable clip distance if written to on shader (#2217)

* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
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gdkchan 2021-04-20 07:33:54 -03:00 committed by GitHub
parent 89791ba68d
commit 4770cfa920
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 79 additions and 23 deletions

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@ -94,7 +94,8 @@ namespace Ryujinx.Graphics.Shader.Translation
program.SBufferDescriptors,
program.TextureDescriptors,
program.ImageDescriptors,
sInfo.UsesInstanceId);
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
config.ClipDistancesWritten);
string glslCode = program.Code;