Implement DepthWriteMask and add R16G16 (#425)
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parent
bed13f2022
commit
47a62e826f
6 changed files with 46 additions and 14 deletions
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@ -85,6 +85,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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CullFace = GalCullFace.Back,
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DepthTestEnabled = false,
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DepthWriteEnabled = true,
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DepthFunc = GalComparisonOp.Less,
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StencilTestEnabled = false,
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@ -138,19 +139,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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//Note: Uncomment SetFrontFace and SetCullFace when flipping issues are solved
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//if (New.FrontFace != O.FrontFace)
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//if (New.FrontFace != Old.FrontFace)
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//{
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// GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
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//}
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//if (New.CullFaceEnabled != O.CullFaceEnabled)
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//if (New.CullFaceEnabled != Old.CullFaceEnabled)
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//{
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// Enable(EnableCap.CullFace, New.CullFaceEnabled);
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//}
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//if (New.CullFaceEnabled)
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//{
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// if (New.CullFace != O.CullFace)
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// if (New.CullFace != Old.CullFace)
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// {
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// GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
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// }
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@ -161,6 +162,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Enable(EnableCap.DepthTest, New.DepthTestEnabled);
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}
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if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
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{
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Rasterizer.DepthWriteEnabled = New.DepthWriteEnabled;
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GL.DepthMask(New.DepthWriteEnabled);
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}
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if (New.DepthTestEnabled)
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{
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if (New.DepthFunc != Old.DepthFunc)
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