Implement DepthWriteMask and add R16G16 (#425)
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parent
bed13f2022
commit
47a62e826f
6 changed files with 46 additions and 14 deletions
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@ -5,6 +5,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLRasterizer : IGalRasterizer
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{
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public bool DepthWriteEnabled { set; private get; }
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private int[] VertexBuffers;
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private OGLCachedResource<int> VboCache;
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@ -28,6 +30,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
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IndexBuffer = new IbInfo();
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DepthWriteEnabled = true;
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}
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public void LockCaches()
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@ -49,6 +53,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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float Depth,
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int Stencil)
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{
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//OpenGL needs glDepthMask to be enabled to clear it
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if (!DepthWriteEnabled)
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{
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GL.DepthMask(true);
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}
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GL.ColorMask(
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Flags.HasFlag(GalClearBufferFlags.ColorRed),
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Flags.HasFlag(GalClearBufferFlags.ColorGreen),
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@ -68,6 +78,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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GL.ColorMask(true, true, true, true);
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if (!DepthWriteEnabled)
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{
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GL.DepthMask(false);
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}
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}
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public bool IsVboCached(long Key, long DataSize)
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