Rewrite scheduler context switch code (#1786)

* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
This commit is contained in:
gdkchan 2020-12-09 19:20:05 -03:00 committed by GitHub
parent 3484265d37
commit 48278905d1
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37 changed files with 1080 additions and 1160 deletions

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@ -25,13 +25,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
State = ChannelState.Open;
CreatorProcess = context.Scheduler.GetCurrentProcess();
CreatorProcess = KernelStatic.GetCurrentProcess();
CreatorProcess.IncrementReferenceCount();
}
public KernelResult SendSyncRequest(ulong customCmdBuffAddr = 0, ulong customCmdBuffSize = 0)
{
KThread currentThread = KernelContext.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
KSessionRequest request = new KSessionRequest(currentThread, customCmdBuffAddr, customCmdBuffSize);
@ -54,7 +54,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
public KernelResult SendAsyncRequest(KWritableEvent asyncEvent, ulong customCmdBuffAddr = 0, ulong customCmdBuffSize = 0)
{
KThread currentThread = KernelContext.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
KSessionRequest request = new KSessionRequest(currentThread, customCmdBuffAddr, customCmdBuffSize, asyncEvent);