Rewrite scheduler context switch code (#1786)
* Rewrite scheduler context switch code * Fix race in UnmapIpcRestorePermission * Fix thread exit issue that could leave the scheduler in a invalid state * Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control * Remove multi-core setting (it is always on now) * Re-enable assert * Remove multicore from default config and schema * Fix race in KTimeManager
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37 changed files with 1080 additions and 1160 deletions
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@ -25,13 +25,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
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State = ChannelState.Open;
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CreatorProcess = context.Scheduler.GetCurrentProcess();
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CreatorProcess = KernelStatic.GetCurrentProcess();
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CreatorProcess.IncrementReferenceCount();
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}
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public KernelResult SendSyncRequest(ulong customCmdBuffAddr = 0, ulong customCmdBuffSize = 0)
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{
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KThread currentThread = KernelContext.Scheduler.GetCurrentThread();
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KThread currentThread = KernelStatic.GetCurrentThread();
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KSessionRequest request = new KSessionRequest(currentThread, customCmdBuffAddr, customCmdBuffSize);
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@ -54,7 +54,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
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public KernelResult SendAsyncRequest(KWritableEvent asyncEvent, ulong customCmdBuffAddr = 0, ulong customCmdBuffSize = 0)
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{
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KThread currentThread = KernelContext.Scheduler.GetCurrentThread();
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KThread currentThread = KernelStatic.GetCurrentThread();
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KSessionRequest request = new KSessionRequest(currentThread, customCmdBuffAddr, customCmdBuffSize, asyncEvent);
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