Rewrite scheduler context switch code (#1786)

* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
This commit is contained in:
gdkchan 2020-12-09 19:20:05 -03:00 committed by GitHub
parent 3484265d37
commit 48278905d1
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37 changed files with 1080 additions and 1160 deletions

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@ -214,7 +214,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
public KernelResult Receive(ulong customCmdBuffAddr = 0, ulong customCmdBuffSize = 0)
{
KThread serverThread = KernelContext.Scheduler.GetCurrentThread();
KThread serverThread = KernelStatic.GetCurrentThread();
KProcess serverProcess = serverThread.Owner;
KernelContext.CriticalSection.Enter();
@ -594,7 +594,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
public KernelResult Reply(ulong customCmdBuffAddr = 0, ulong customCmdBuffSize = 0)
{
KThread serverThread = KernelContext.Scheduler.GetCurrentThread();
KThread serverThread = KernelStatic.GetCurrentThread();
KProcess serverProcess = serverThread.Owner;
KernelContext.CriticalSection.Enter();
@ -889,7 +889,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
private MessageHeader GetServerMessageHeader(Message serverMsg)
{
KProcess currentProcess = KernelContext.Scheduler.GetCurrentProcess();
KProcess currentProcess = KernelStatic.GetCurrentProcess();
uint word0 = currentProcess.CpuMemory.Read<uint>(serverMsg.Address + 0);
uint word1 = currentProcess.CpuMemory.Read<uint>(serverMsg.Address + 4);