Rewrite scheduler context switch code (#1786)
* Rewrite scheduler context switch code * Fix race in UnmapIpcRestorePermission * Fix thread exit issue that could leave the scheduler in a invalid state * Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control * Remove multi-core setting (it is always on now) * Re-enable assert * Remove multicore from default config and schema * Fix race in KTimeManager
This commit is contained in:
parent
3484265d37
commit
48278905d1
37 changed files with 1080 additions and 1160 deletions
|
@ -184,11 +184,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
|
||||
public void WaitDequeueEvent()
|
||||
{
|
||||
Monitor.Exit(Lock);
|
||||
|
||||
KernelStatic.YieldUntilCompletion(WaitForLock);
|
||||
|
||||
Monitor.Enter(Lock);
|
||||
WaitForLock();
|
||||
}
|
||||
|
||||
public void SignalIsAllocatingEvent()
|
||||
|
@ -198,21 +194,14 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
|
||||
public void WaitIsAllocatingEvent()
|
||||
{
|
||||
Monitor.Exit(Lock);
|
||||
|
||||
KernelStatic.YieldUntilCompletion(WaitForLock);
|
||||
|
||||
Monitor.Enter(Lock);
|
||||
WaitForLock();
|
||||
}
|
||||
|
||||
private void WaitForLock()
|
||||
{
|
||||
lock (Lock)
|
||||
if (Active)
|
||||
{
|
||||
if (Active)
|
||||
{
|
||||
Monitor.Wait(Lock);
|
||||
}
|
||||
Monitor.Wait(Lock);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue