Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
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43b78ae157
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49 changed files with 1163 additions and 131 deletions
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@ -29,10 +29,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public TextureInfo Info { get; private set; }
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/// <summary>
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/// Host scale factor.
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/// </summary>
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public float ScaleFactor { get; private set; }
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/// <summary>
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/// Upscaling mode. Informs if a texture is scaled, or is eligible for scaling.
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/// </summary>
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public TextureScaleMode ScaleMode { get; private set; }
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private int _depth;
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private int _layers;
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private readonly int _firstLayer;
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private readonly int _firstLevel;
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private int _firstLayer;
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private int _firstLevel;
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private bool _hasData;
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@ -92,18 +102,25 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="sizeInfo">Size information of the texture</param>
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/// <param name="firstLayer">The first layer of the texture, or 0 if the texture has no parent</param>
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/// <param name="firstLevel">The first mipmap level of the texture, or 0 if the texture has no parent</param>
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/// <param name="scaleFactor">The floating point scale factor to initialize with</param>
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/// <param name="scaleMode">The scale mode to initialize with</param>
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private Texture(
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GpuContext context,
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TextureInfo info,
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SizeInfo sizeInfo,
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int firstLayer,
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int firstLevel)
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GpuContext context,
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TextureInfo info,
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SizeInfo sizeInfo,
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int firstLayer,
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int firstLevel,
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float scaleFactor,
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TextureScaleMode scaleMode)
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{
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InitializeTexture(context, info, sizeInfo);
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_firstLayer = firstLayer;
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_firstLevel = firstLevel;
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ScaleFactor = scaleFactor;
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ScaleMode = scaleMode;
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_hasData = true;
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}
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@ -113,13 +130,23 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="context">GPU context that the texture belongs to</param>
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/// <param name="info">Texture information</param>
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/// <param name="sizeInfo">Size information of the texture</param>
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public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
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/// <param name="scaleMode">The scale mode to initialize with. If scaled, the texture's data is loaded immediately and scaled up</param>
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public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo, TextureScaleMode scaleMode)
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{
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ScaleFactor = 1f; // Texture is first loaded at scale 1x.
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ScaleMode = scaleMode;
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InitializeTexture(context, info, sizeInfo);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, context.Capabilities);
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HostTexture = _context.Renderer.CreateTexture(createInfo);
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HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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if (scaleMode == TextureScaleMode.Scaled)
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{
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SynchronizeMemory(); // Load the data and then scale it up.
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SetScale(GraphicsConfig.ResScale);
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}
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}
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/// <summary>
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@ -162,7 +189,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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info,
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sizeInfo,
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_firstLayer + firstLayer,
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_firstLevel + firstLevel);
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_firstLevel + firstLevel,
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ScaleFactor,
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ScaleMode);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
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@ -282,7 +311,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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else
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{
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ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
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ITexture newStorage = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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HostTexture.CopyTo(newStorage, 0, 0);
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@ -290,6 +319,149 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
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/// </summary>
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public void BlacklistScale()
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{
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ScaleMode = TextureScaleMode.Blacklisted;
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SetScale(1f);
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}
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/// <summary>
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/// Propagates the scale between this texture and another to ensure they have the same scale.
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/// If one texture is blacklisted from scaling, the other will become blacklisted too.
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/// </summary>
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/// <param name="other">The other texture</param>
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public void PropagateScale(Texture other)
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{
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if (other.ScaleMode == TextureScaleMode.Blacklisted || ScaleMode == TextureScaleMode.Blacklisted)
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{
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BlacklistScale();
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other.BlacklistScale();
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}
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else
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{
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// Prefer the configured scale if present. If not, prefer the max.
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float targetScale = GraphicsConfig.ResScale;
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float sharedScale = (ScaleFactor == targetScale || other.ScaleFactor == targetScale) ? targetScale : Math.Max(ScaleFactor, other.ScaleFactor);
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SetScale(sharedScale);
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other.SetScale(sharedScale);
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}
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}
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/// <summary>
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/// Helper method for copying our Texture2DArray texture to the given target, with scaling.
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/// This creates temporary views for each array layer on both textures, copying each one at a time.
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/// </summary>
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/// <param name="target">The texture array to copy to</param>
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private void CopyArrayScaled(ITexture target)
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{
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TextureInfo viewInfo = new TextureInfo(
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Info.Address,
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Info.Width,
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Info.Height,
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1,
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Info.Levels,
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Info.SamplesInX,
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Info.SamplesInY,
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Info.Stride,
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Info.IsLinear,
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Info.GobBlocksInY,
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Info.GobBlocksInZ,
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Info.GobBlocksInTileX,
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Target.Texture2D,
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Info.FormatInfo,
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Info.DepthStencilMode,
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Info.SwizzleR,
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Info.SwizzleG,
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Info.SwizzleB,
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Info.SwizzleA);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(viewInfo, _context.Capabilities);
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for (int i = 0; i < Info.DepthOrLayers; i++)
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{
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ITexture from = HostTexture.CreateView(createInfo, i, 0);
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ITexture to = target.CreateView(createInfo, i, 0);
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from.CopyTo(to, new Extents2D(0, 0, from.Width, from.Height), new Extents2D(0, 0, to.Width, to.Height), true);
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from.Dispose();
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to.Dispose();
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}
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}
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/// <summary>
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/// Sets the Scale Factor on this texture, and immediately recreates it at the correct size.
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/// When a texture is resized, a scaled copy is performed from the old texture to the new one, to ensure no data is lost.
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/// If scale is equivalent, this only propagates the blacklisted/scaled mode.
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/// If called on a view, its storage is resized instead.
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/// When resizing storage, all texture views are recreated.
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/// </summary>
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/// <param name="scale">The new scale factor for this texture</param>
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public void SetScale(float scale)
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{
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TextureScaleMode newScaleMode = ScaleMode == TextureScaleMode.Blacklisted ? ScaleMode : TextureScaleMode.Scaled;
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if (_viewStorage != this)
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{
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_viewStorage.ScaleMode = newScaleMode;
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_viewStorage.SetScale(scale);
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return;
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}
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if (ScaleFactor != scale)
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{
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Logger.PrintDebug(LogClass.Gpu, $"Rescaling {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()} to ({ScaleFactor} to {scale}). ");
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
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ScaleFactor = scale;
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ITexture newStorage = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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if (Info.Target == Target.Texture2DArray)
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{
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CopyArrayScaled(newStorage);
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}
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else
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{
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HostTexture.CopyTo(newStorage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, newStorage.Width, newStorage.Height), true);
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}
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Logger.PrintDebug(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
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ReplaceStorage(newStorage);
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// All views must be recreated against the new storage.
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foreach (var view in _views)
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{
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Logger.PrintDebug(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()}.");
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view.ScaleFactor = scale;
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TextureCreateInfo viewCreateInfo = TextureManager.GetCreateInfo(view.Info, _context.Capabilities);
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ITexture newView = HostTexture.CreateView(viewCreateInfo, view._firstLayer - _firstLayer, view._firstLevel - _firstLevel);
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view.ReplaceStorage(newView);
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view.ScaleMode = newScaleMode;
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}
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}
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if (ScaleMode != newScaleMode)
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{
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ScaleMode = newScaleMode;
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foreach (var view in _views)
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{
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view.ScaleMode = newScaleMode;
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}
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}
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}
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/// <summary>
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/// Synchronizes guest and host memory.
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/// This will overwrite the texture data with the texture data on the guest memory, if a CPU
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@ -310,9 +482,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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int modifiedCount = _context.PhysicalMemory.QueryModified(Address, Size, ResourceName.Texture, _modifiedRanges);
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if (modifiedCount == 0 && _hasData)
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if (_hasData)
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{
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return;
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if (modifiedCount == 0)
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{
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return;
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}
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BlacklistScale();
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}
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ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, (int)Size);
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@ -432,6 +609,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void Flush()
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{
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BlacklistScale();
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_context.PhysicalMemory.Write(Address, GetTextureDataFromGpu());
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}
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@ -445,6 +623,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>Host texture data</returns>
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private Span<byte> GetTextureDataFromGpu()
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{
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BlacklistScale();
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Span<byte> data = HostTexture.GetData();
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if (Info.IsLinear)
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@ -980,10 +1159,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="parent">The parent texture</param>
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/// <param name="info">The new view texture information</param>
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/// <param name="hostTexture">The new host texture</param>
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public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture)
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/// <param name="firstLayer">The first layer of the view</param>
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/// <param name="firstLevel">The first level of the view</param>
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public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture, int firstLayer, int firstLevel)
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{
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ReplaceStorage(hostTexture);
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_firstLayer = parent._firstLayer + firstLayer;
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_firstLevel = parent._firstLevel + firstLevel;
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parent._viewStorage.AddView(this);
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SetInfo(info);
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@ -1075,7 +1258,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// already deleted (views count is 0).
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if (_referenceCount == 0 && _views.Count == 0)
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{
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DisposeTextures();
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Dispose();
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}
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}
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@ -1088,8 +1271,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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_arrayViewTexture?.Dispose();
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_arrayViewTexture = null;
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Disposed?.Invoke(this);
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}
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/// <summary>
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@ -1098,6 +1279,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void Dispose()
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{
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DisposeTextures();
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Disposed?.Invoke(this);
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}
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}
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}
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