Implement Zero-Configuration Resolution Scaling (#1365)

* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
This commit is contained in:
riperiperi 2020-07-07 03:41:07 +01:00 committed by GitHub
parent 43b78ae157
commit 484eb645ae
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GPG key ID: 4AEE18F83AFDEB23
49 changed files with 1163 additions and 131 deletions

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@ -174,6 +174,8 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
bool changed = false;
for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
{
TextureBindingInfo binding = _textureBindings[stageIndex][index];
@ -216,6 +218,11 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture texture = pool.Get(textureId);
if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
{
texture?.BlacklistScale();
}
ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
@ -223,6 +230,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureState[stageIndex][index].Texture = hostTexture;
_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
changed = true;
}
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
@ -244,6 +253,11 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetSampler(index, stage, hostSampler);
}
}
if (changed)
{
_context.Renderer.Pipeline.UpdateRenderScale(stage, _textureBindings[stageIndex].Length);
}
}
/// <summary>
@ -269,6 +283,11 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture texture = pool.Get(textureId);
if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
{
texture?.BlacklistScale();
}
ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)