Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
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49 changed files with 1163 additions and 131 deletions
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@ -174,6 +174,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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bool changed = false;
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for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
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{
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TextureBindingInfo binding = _textureBindings[stageIndex][index];
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@ -216,6 +218,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture texture = pool.Get(textureId);
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if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
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{
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texture?.BlacklistScale();
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}
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ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
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if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
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@ -223,6 +230,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textureState[stageIndex][index].Texture = hostTexture;
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_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
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changed = true;
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}
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if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
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@ -244,6 +253,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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_context.Renderer.Pipeline.SetSampler(index, stage, hostSampler);
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}
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}
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if (changed)
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{
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_context.Renderer.Pipeline.UpdateRenderScale(stage, _textureBindings[stageIndex].Length);
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}
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}
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/// <summary>
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@ -269,6 +283,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture texture = pool.Get(textureId);
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if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
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{
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texture?.BlacklistScale();
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}
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ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
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if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
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