Salieri: shader cache (#1701)

Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
This commit is contained in:
Mary 2020-11-13 00:15:34 +01:00 committed by GitHub
parent 7166e82c3c
commit 48f6570557
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
57 changed files with 3589 additions and 396 deletions

View file

@ -4,8 +4,6 @@ namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
{
public ShaderProgramInfo Info { get; }
public ShaderStage Stage { get; }
public string Code { get; private set; }
@ -13,9 +11,8 @@ namespace Ryujinx.Graphics.Shader
public int SizeA { get; }
public int Size { get; }
internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size, int sizeA)
public ShaderProgram(ShaderStage stage, string code, int size, int sizeA)
{
Info = info;
Stage = stage;
Code = code;
SizeA = sizeA;