Move shader resource descriptor creation out of the backend (#2290)

* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
This commit is contained in:
gdkchan 2021-05-19 18:15:26 -03:00 committed by GitHub
parent b5c72b44de
commit 49745cfa37
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 565 additions and 516 deletions

View file

@ -1,7 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
@ -10,22 +8,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public const string Tab = " ";
private readonly StructuredProgramInfo _info;
public StructuredFunction CurrentFunction { get; set; }
public ShaderConfig Config { get; }
public bool CbIndexable => _info.UsesCbIndexing;
public List<BufferDescriptor> CBufferDescriptors { get; }
public List<BufferDescriptor> SBufferDescriptors { get; }
public List<TextureDescriptor> TextureDescriptors { get; }
public List<TextureDescriptor> ImageDescriptors { get; }
public OperandManager OperandManager { get; }
private StringBuilder _sb;
private readonly StructuredProgramInfo _info;
private readonly StringBuilder _sb;
private int _level;
@ -36,11 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_info = info;
Config = config;
CBufferDescriptors = new List<BufferDescriptor>();
SBufferDescriptors = new List<BufferDescriptor>();
TextureDescriptors = new List<TextureDescriptor>();
ImageDescriptors = new List<TextureDescriptor>();
OperandManager = new OperandManager();
_sb = new StringBuilder();
@ -84,23 +70,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AppendLine("}" + suffix);
}
private int FindDescriptorIndex(List<TextureDescriptor> list, AstTextureOperation texOp)
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
{
return list.FindIndex(descriptor =>
descriptor.Type == texOp.Type &&
descriptor.CbufSlot == texOp.CbufSlot &&
descriptor.HandleIndex == texOp.Handle &&
descriptor.Format == texOp.Format);
for (int i = 0; i < array.Length; i++)
{
var descriptor = array[i];
if (descriptor.Type == texOp.Type &&
descriptor.CbufSlot == texOp.CbufSlot &&
descriptor.HandleIndex == texOp.Handle &&
descriptor.Format == texOp.Format)
{
return i;
}
}
return -1;
}
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
{
return FindDescriptorIndex(TextureDescriptors, texOp);
return FindDescriptorIndex(Config.GetTextureDescriptors(), texOp);
}
public int FindImageDescriptorIndex(AstTextureOperation texOp)
{
return FindDescriptorIndex(ImageDescriptors, texOp);
return FindDescriptorIndex(Config.GetImageDescriptors(), texOp);
}
public StructuredFunction GetFunction(int id)

View file

@ -70,30 +70,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
if (info.CBuffers.Count != 0)
var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
if (cBufferDescriptors.Length != 0)
{
DeclareUniforms(context, info);
DeclareUniforms(context, cBufferDescriptors);
context.AppendLine();
}
if (info.SBuffers.Count != 0)
var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
if (sBufferDescriptors.Length != 0)
{
DeclareStorages(context, info);
DeclareStorages(context, sBufferDescriptors);
context.AppendLine();
}
if (info.Samplers.Count != 0)
var textureDescriptors = context.Config.GetTextureDescriptors();
if (textureDescriptors.Length != 0)
{
DeclareSamplers(context, info);
DeclareSamplers(context, textureDescriptors);
context.AppendLine();
}
if (info.Images.Count != 0)
var imageDescriptors = context.Config.GetImageDescriptors();
if (imageDescriptors.Length != 0)
{
DeclareImages(context, info);
DeclareImages(context, imageDescriptors);
context.AppendLine();
}
@ -246,58 +250,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
throw new ArgumentException($"Invalid variable type \"{type}\".");
}
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
{
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
if (info.UsesCbIndexing)
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
{
int count = info.CBuffers.Max() + 1;
int[] bindings = new int[count];
for (int i = 0; i < count; i++)
{
bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
}
foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
{
context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
}
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
ubName += "_" + DefaultNames.UniformNamePrefix;
string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
context.AppendLine($"layout (binding = {descriptors[0].Binding}, std140) uniform {blockName}");
context.EnterScope();
context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
}
else
{
foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
foreach (var descriptor in descriptors)
{
int binding = context.Config.Counts.IncrementUniformBuffersCount();
context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
context.EnterScope();
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
context.LeaveScope(";");
}
}
}
private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
{
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
@ -305,130 +291,81 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
int count = info.SBuffers.Max() + 1;
int[] bindings = new int[count];
for (int i = 0; i < count; i++)
{
bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
}
foreach (int sbufSlot in info.SBuffers)
{
context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
}
context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
context.AppendLine($"layout (binding = {descriptors[0].Binding}, std430) buffer {blockName}");
context.EnterScope();
context.AppendLine("uint " + DefaultNames.DataName + "[];");
context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
}
private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
{
HashSet<string> samplers = new HashSet<string>();
// Texture instructions other than TextureSample (like TextureSize)
// may have incomplete sampler type information. In those cases,
// we prefer instead the more accurate information from the
// TextureSample instruction, if both are available.
foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
int arraySize = 0;
foreach (var descriptor in descriptors)
{
string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
if (descriptor.Type.HasFlag(SamplerType.Indexed))
{
continue;
}
int firstBinding = -1;
if ((texOp.Type & SamplerType.Indexed) != 0)
{
for (int index = 0; index < texOp.ArraySize; index++)
if (arraySize == 0)
{
int binding = context.Config.Counts.IncrementTexturesCount();
if (firstBinding < 0)
{
firstBinding = binding;
}
var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
context.TextureDescriptors.Add(desc);
arraySize = ShaderConfig.SamplerArraySize;
}
else if (--arraySize != 0)
{
continue;
}
}
else
{
firstBinding = context.Config.Counts.IncrementTexturesCount();
var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
string indexExpr = NumberFormatter.FormatInt(arraySize);
context.TextureDescriptors.Add(desc);
}
string samplerName = OperandManager.GetSamplerName(
context.Config.Stage,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Type.HasFlag(SamplerType.Indexed),
indexExpr);
string samplerTypeName = texOp.Type.ToGlslSamplerType();
string samplerTypeName = descriptor.Type.ToGlslSamplerType();
context.AppendLine($"layout (binding = {firstBinding}) uniform {samplerTypeName} {samplerName};");
context.AppendLine($"layout (binding = {descriptor.Binding}) uniform {samplerTypeName} {samplerName};");
}
}
private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
{
HashSet<string> images = new HashSet<string>();
foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
int arraySize = 0;
foreach (var descriptor in descriptors)
{
string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
if (descriptor.Type.HasFlag(SamplerType.Indexed))
{
continue;
}
int firstBinding = -1;
if ((texOp.Type & SamplerType.Indexed) != 0)
{
for (int index = 0; index < texOp.ArraySize; index++)
if (arraySize == 0)
{
int binding = context.Config.Counts.IncrementImagesCount();
if (firstBinding < 0)
{
firstBinding = binding;
}
var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
context.ImageDescriptors.Add(desc);
arraySize = ShaderConfig.SamplerArraySize;
}
else if (--arraySize != 0)
{
continue;
}
}
else
{
firstBinding = context.Config.Counts.IncrementImagesCount();
var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
string indexExpr = NumberFormatter.FormatInt(arraySize);
context.ImageDescriptors.Add(desc);
}
string imageName = OperandManager.GetImageName(
context.Config.Stage,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Format,
descriptor.Type.HasFlag(SamplerType.Indexed),
indexExpr);
string layout = texOp.Format.ToGlslFormat();
string layout = descriptor.Format.ToGlslFormat();
if (!string.IsNullOrEmpty(layout))
{
layout = ", " + layout;
}
string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
context.AppendLine($"layout (binding = {firstBinding}{layout}) uniform {imageTypeName} {imageName};");
context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
}
}
@ -528,7 +465,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
if (context.Config.Stage == ShaderStage.Fragment)
{

View file

@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
private const string MainFunctionName = "main";
public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
public static string Generate(StructuredProgramInfo info, ShaderConfig config)
{
CodeGenContext context = new CodeGenContext(info, config);
@ -37,12 +37,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
PrintFunction(context, info, info.Functions[0], MainFunctionName);
return new GlslProgram(
context.CBufferDescriptors.ToArray(),
context.SBufferDescriptors.ToArray(),
context.TextureDescriptors.ToArray(),
context.ImageDescriptors.ToArray(),
context.GetCode());
return context.GetCode();
}
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)

View file

@ -1,26 +0,0 @@
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class GlslProgram
{
public BufferDescriptor[] CBufferDescriptors { get; }
public BufferDescriptor[] SBufferDescriptors { get; }
public TextureDescriptor[] TextureDescriptors { get; }
public TextureDescriptor[] ImageDescriptors { get; }
public string Code { get; }
public GlslProgram(
BufferDescriptor[] cBufferDescriptors,
BufferDescriptor[] sBufferDescriptors,
TextureDescriptor[] textureDescriptors,
TextureDescriptor[] imageDescriptors,
string code)
{
CBufferDescriptors = cBufferDescriptors;
SBufferDescriptors = sBufferDescriptors;
TextureDescriptors = textureDescriptors;
ImageDescriptors = imageDescriptors;
Code = code;
}
}
}

View file

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else if (node is AstOperand operand)
{
return context.OperandManager.GetExpression(operand, context.Config, context.CbIndexable);
return context.OperandManager.GetExpression(operand, context.Config);
}
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
switch (memRegion)
{
case Instruction.MrShared: args += LoadShared(context, operation); break;
case Instruction.MrStorage: args += LoadStorage(context, operation, forAtomic: true); break;
case Instruction.MrStorage: args += LoadStorage(context, operation); break;
default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
}

View file

@ -56,7 +56,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string ApplyScaling(string vector)
{
int index = context.FindImageDescriptorIndex(texOp);
TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
texOp.Inst == Instruction.ImageLoad &&
@ -64,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
!isIndexed)
{
// Image scales start after texture ones.
int scaleIndex = context.TextureDescriptors.Count + index;
int scaleIndex = context.Config.GetTextureDescriptors().Length + index;
if (pCount == 3 && isArray)
{
@ -75,19 +74,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
}
else
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
}
else
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
if (!isBindless)
{
context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
}
return vector;
@ -112,7 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (texOp.Inst == Instruction.ImageStore)
{
int texIndex = context.FindImageDescriptorIndex(texOp);
context.ImageDescriptors[texIndex] = context.ImageDescriptors[texIndex].SetFlag(TextureUsageFlags.ImageStore);
VariableType type = texOp.Format.GetComponentType();
@ -176,12 +161,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
{
return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, context.CbIndexable);
bool cbIndexable = context.Config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, cbIndexable);
}
else
{
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, context.Config.Stage);
}
}
@ -205,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"{arrayName}[{offsetExpr}]";
}
public static string LoadStorage(CodeGenContext context, AstOperation operation, bool forAtomic = false)
public static string LoadStorage(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
@ -213,11 +198,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
if (forAtomic)
{
SetStorageWriteFlag(context, src1, context.Config.Stage);
}
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
}
@ -306,7 +286,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
SetStorageWriteFlag(context, src1, context.Config.Stage);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
return $"{sb} = {src}";
@ -471,7 +450,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (intCoords)
{
int index = context.FindTextureDescriptorIndex(texOp);
TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
!isBindless &&
@ -486,22 +464,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
}
else
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
}
else
{
// Resolution scaling cannot be applied to this texture right now.
// Flag so that we know to blacklist scaling on related textures when binding them.
flags |= TextureUsageFlags.ResScaleUnsupported;
}
if (!isBindless)
{
context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
}
}
@ -638,32 +600,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
}
private static void SetStorageWriteFlag(CodeGenContext context, IAstNode indexExpr, ShaderStage stage)
{
// Attempt to find a BufferDescriptor with the given index.
// If it cannot be resolved or is not constant, assume that the slot expression could potentially index any of them,
// and set the flag on all storage buffers.
int index = -1;
if (indexExpr is AstOperand operand && operand.Type == OperandType.Constant)
{
index = context.SBufferDescriptors.FindIndex(buffer => buffer.Slot == operand.Value);
}
if (index != -1)
{
context.SBufferDescriptors[index] = context.SBufferDescriptors[index].SetFlag(BufferUsageFlags.Write);
}
else
{
for (int i = 0; i < context.SBufferDescriptors.Count; i++)
{
context.SBufferDescriptors[i] = context.SBufferDescriptors[i].SetFlag(BufferUsageFlags.Write);
}
}
}
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
{
string sbName = OperandManager.GetShaderStagePrefix(stage);

View file

@ -94,30 +94,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return name;
}
public string GetExpression(AstOperand operand, ShaderConfig config, bool cbIndexable)
public string GetExpression(AstOperand operand, ShaderConfig config)
{
switch (operand.Type)
return operand.Type switch
{
case OperandType.Argument:
return GetArgumentName(operand.Value);
case OperandType.Attribute:
return GetAttributeName(operand, config);
case OperandType.Constant:
return NumberFormatter.FormatInt(operand.Value);
case OperandType.ConstantBuffer:
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, cbIndexable);
case OperandType.LocalVariable:
return _locals[operand];
case OperandType.Undefined:
return DefaultNames.UndefinedName;
}
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
OperandType.Argument => GetArgumentName(operand.Value),
OperandType.Attribute => GetAttributeName(operand, config),
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
OperandType.ConstantBuffer => GetConstantBufferName(
operand.CbufSlot,
operand.CbufOffset,
config.Stage,
config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)),
OperandType.LocalVariable => _locals[operand],
OperandType.Undefined => DefaultNames.UndefinedName,
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
};
}
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
@ -242,9 +234,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}";
return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
}
if ((texOp.Type & SamplerType.Indexed) != 0)
public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
{
string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
if (indexed)
{
suffix += $"a[{indexExpr}]";
}
@ -254,9 +251,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}";
return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
}
if ((texOp.Type & SamplerType.Indexed) != 0)
public static string GetImageName(
ShaderStage stage,
int cbufSlot,
int handle,
TextureFormat format,
bool indexed,
string indexExpr)
{
string suffix = cbufSlot < 0
? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
: $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
if (indexed)
{
suffix += $"a[{indexExpr}]";
}