Move shader resource descriptor creation out of the backend (#2290)

* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
This commit is contained in:
gdkchan 2021-05-19 18:15:26 -03:00 committed by GitHub
parent b5c72b44de
commit 49745cfa37
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 565 additions and 516 deletions

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@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
Info.IAttributes.Add(attrIndex);
}
else if (operand.Type == OperandType.ConstantBuffer)
{
Info.CBuffers.Add(operand.GetCbufSlot());
}
return GetOperand(operand);
}