Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
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33 changed files with 1337 additions and 401 deletions
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@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
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Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
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Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
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Add(Instruction.Call, InstType.Special);
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Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
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Add(Instruction.Clamp, InstType.CallTernary, "clamp");
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Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
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@ -135,7 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
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{
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return ReinterpretCast(context, node, OperandManager.GetNodeDestType(node), dstType);
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return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
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}
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public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
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