Implement CAL and RET shader instructions (#1618)

* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
This commit is contained in:
gdkchan 2020-10-25 17:00:44 -03:00 committed by GitHub
parent 973a615d40
commit 49f970d5bd
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33 changed files with 1337 additions and 401 deletions

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@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
Add(Instruction.Call, InstType.Special);
Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
Add(Instruction.Clamp, InstType.CallTernary, "clamp");
Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
@ -135,7 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
{
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(node), dstType);
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
}
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)