Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
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33 changed files with 1337 additions and 401 deletions
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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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@ -96,6 +97,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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switch (operand.Type)
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{
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case OperandType.Argument:
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return GetArgumentName(operand.Value);
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case OperandType.Attribute:
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return GetAttributeName(operand, config);
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@ -287,7 +291,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return "xyzw"[value];
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}
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public static VariableType GetNodeDestType(IAstNode node)
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public static string GetArgumentName(int argIndex)
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{
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return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
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}
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public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node)
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{
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if (node is AstOperation operation)
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{
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@ -298,6 +307,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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return GetOperandVarType((AstOperand)operation.GetSource(0));
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}
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else if (operation.Inst == Instruction.Call)
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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Debug.Assert(funcId.Type == OperandType.Constant);
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return context.GetFunction(funcId.Value).ReturnType;
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}
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else if (operation is AstTextureOperation texOp &&
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(texOp.Inst == Instruction.ImageLoad ||
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texOp.Inst == Instruction.ImageStore))
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@ -309,6 +326,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else if (node is AstOperand operand)
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{
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if (operand.Type == OperandType.Argument)
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{
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int argIndex = operand.Value;
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return context.CurrentFunction.GetArgumentType(argIndex);
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}
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return GetOperandVarType(operand);
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}
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else
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